MIM – WH40k Orks Core

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Author: emitbreaker

Last revision: 17 Jul, 2025 at 15:07 UTC (2)

File size: 7.24 MB

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Description:
Summary

Core library for Orks Faction mods from MIM.

Contains races, xenotypes, basic pawn spawn mechanism, backstories, Feral Ork faction.

New Pawn Mechanism

Orkoid Ecosystem

New Backstories

Dedicated Grot / Orks backstories added and distributed to each pawn.

New Races

All below races are vanilla based, so you don’t need neither HAR nor Biotech.

Squig

Squighog

Snotling

Grot

Orks

Ork Boy

Ork Mek

Ork Painboy

Ork Weirdboy

Runtherd

Warboss

New Racial Hediff
Grow over Waaagh!

New Xenotypes
Grot

Orks







More benefits / xenotypes may be added in the future, as well as more head / head attachments for customization.

New Items

Apparels iz kompatible to ‘Umies.

Cloth / klof

Kombat Pants

Kombat Suit

Koat

Jacket

Hat

Field ‘At

Pole

Pole, Skull

Pole, Dakka

New Resources
Orkoid fungus

A fungus that can be grown under light.

Orkoid leather

Similar to Dread Leather of Anomaly

Orkoid meat

Taste good.

Teef

Can be gathered from any orks once per a day. Will be used for crafting armors when they are added.

New Faction

Feral Orks with Feral Orks Culture.
I haven’t decided how to implement their kulture yet.

To Dos

1. Armors for Spacy Orks
2. More Squigs
3. More ork head variants for Biotech
4. SOS integration
5. Orks psychic… though there are only few left on 10ed.

Recent Update

30/6/2025: 1.6 Migration done. Dependency with Pawn Control mod temporarily removed since that framework requires time to be updated.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.