Vault-Tec+

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Author: Krishahl

Last revision: 18 Aug, 2024 at 17:32 UTC

File size: 19.59 KB

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Description:

Your task is to create a vault. You should work fast and stay alert because the bombs can fall any moment. Your supplies should last for a while and you have clothing for most new residents.

Try and roleplay a vault as best you can by digging into the mountainside and setting up some kind of experiments.

Good Luck, Overseer.

Your faction will be a New Arrivals.
Start with 10 people.
Start with research: Toxifier generator
Cannot mine.
The stat "wastepacks per recharge" will be universally multiplied by 0%.

Incident created:
-Ship part crash (defoliator)
-Flashstorm
-Toxic fallout
-Solar flare
-Volcanic winter
-Aurora
-Beggars arrive
-Visitor group

Incident(s) disabled:
-Resource pod crash
-Psychic soothe
-Transport pod crash
-Psychic drone
-Ship part crash (psychic)
-Abasia join
-Orbital trader arrival
-Alpha animal resource pod crash
-Strange drop pod
-Twisted obelisk
-Corrupted obelisk
-Warped obelisk
-Ghoul transport pod crash
-City sabotage quest
-City defense quest
-Prison break quest
-Space battle
-Animal transport pod crash
-Cargo pods (weapons)
-Cargo pods (apparel)

Start with:
-Packaged survival meal x50
-Medicine x30
-Component x30
-Bolt-action rifle
-Revolver
-Plasteel knife
-Plasteel composite helmet
-Steel x450
-Wood x300
-Mechanoid: Tunneler
-Mechanoid: Paramedic
-Plasteel hospital bed x2
-Steel bed x10
-Gas mask x2
-Mechanoid: Lifter
-Mechanoid: Constructoid

Map is scattered with:
-Steel x720
-Packaged survival meal x7