Nuclear Weapon of New World

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Author: Alterd-Rushnano

Last revision: 25 Apr, 2018 at 02:41 UTC

File size: 124.98 KB

On Steam Workshop

Description:
Summary

Add a Powerful WMD like Nuclear Weapon to CIV:BERT game.

You may know that nuclear weapons do not appear in CIV: BE because of narrative and systemic factors. – The Great Mistake happened because of the very weapons of mass destruction. So, even though the orbital bombing AI and the alien Titan are being put into the battlefield, no weapons similar to the nuclear weapons have appeared. But someone can repeat mistakes again, right?

This mod once again systematically implements weapons of mass destruction such as nuclear weapons in the New World.

Nuclear Weapon of Beyond Earth?

Newly added Weapons of mass destruction (including nuclear weapons) operate differently from conventional CIV 5 nuclear weapons or BE’s bombardment orbital units. As the times change, all weapons of mass destruction are treated as being guided by a special orbital unit- WMD hub. (It does not matter how it fires)

In addition, processing strategic resources for weapons of mass destruction (such as plutonium reprocessing) requires enormous investment, including mining deep-seated new worlds. And these series of actions have been treated as using geothermal strategic resources. You should not forget that geothermal are also used in the construction of many wonders.

Details are as follows.

● To produce a WMD Hub, you must run the ‘Planet Killer Project’
(It’s CIV: BE version of the Menhattan Project. But no demand tech.)
● Like other orbital units, the WMD hub must also be placed on the Orbital Layer.
● WMD Hub has Very small Orbital Effect Range, However, bombardment range is 2
● WMD hubs require 1 Geothermal and 1 Petroleum.
● Unlike other orbital units, the WMD Hub is upgradeable
and has a very powerful crowd control and siege capability.

Once the project is complete, you can start a nuclear war immediately. but Not like Civ 5, Not only possible to block the opponent’s nuclear weapons by Dominating the Orbital Layer but also even if attacked by a nuclear weapon, the entire corps does not evaporate. (Of course, Which may be quite painful)

ps, Sadly, it does not destroy Improvement. Although it is implemented for systematic reasons…. Narratively, The technology of the New World civilization has developed too much. 🙁

Upgrade weapons of mass destruction.

●Tier 1 (Thermonuclear Device) – Any Affinity Level 2
BASE: +5 Ranged Strength, +20% when attacking City , +10 Damage To Adjacent Units
+100% when Ranged Attack Scatter Chance
○ +30% when attacking City OR
+1 Range

Tier 2 (Miasma Gas) – Harmony Level 6
BASE: +20 Ranged Strength, +5 Damage To Adjacent Units
+ 20% Attack Unfortified unit
○ +40% when attacking City OR
+ 20 Damage To Adjacent Units

Tier 2 (Fusion Device) – Purity Level 6
BASE: +15 Ranged Strength, +15 Damage To Adjacent Units
+1 Orbital Coverage Radius
○ +40% when attacking City OR
+ 10 Damage To Adjacent Units

Tier 2 (Automation WMD A.I) – Supremacy Level 6
BASE: +5 Ranged Strength, +20 Damage To Adjacent Units
+1 Range, +2 Sight, +10% when attacking City
○ +1 Range OR
+40% when attacking Wounded Unit

Tier 3 (Zeno Catalyst Hive) – Harmony Level 10
BASE: +20 Ranged Strength, +20 Damage To Adjacent Units
+ 30% Attack Unfortified unit , Generate Miasma In Orbit
○ +2 Range OR
+1 Orbital Coverage Radius

Tier 3 (PlanetBuster Device) – Purity Level 10
BASE: +13 Ranged Strength, +25 Damage To Adjacent Units
+2 Orbital Coverage Radius
○ +50% when attacking City OR
+20 Damage To Adjacent Units

Tier 3 (Doomsday Machine) – Supremacy Level 10
BASE: +25 Damage To Adjacent Units, +10% when attacking City
+1 Range, +1 Sight, +1 Orbital Coverage Radius
○ +2 Range OR
+60% when attacking Wounded Unit

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization: Beyond Earth - Rising Tide