Affinity Terraforming
So far you have been forced to build Terrascape, even if you do not follow Purity. This mod removes such contradictions. Now that you are harmonious, you can make the planet more ‘harmonious’. Mechanism following supremacy can also ‘mechanize’ the planet. – through the hovering workers.
With this mod you can produce hovering workers that you can use later in the game. They are much faster to move and work with the existing worker – but can only build their Affinity-specific Improvements (Strategic Resources Improvements like Floatstone Quarry, Special Improvement such as Dome, and Terraforming Improvements) Existing workers can still make improvements to other affinities except Terrascape, but they will not be used well because they are less efficient than hovering workers.
All hovering workers can only be produced with an Affinity level of 6, and they are the only ones capable of building Terraforming Improvements of each Affinity. – You can not build Terraforming Improvements unless you focus on one affinity. (Of course, if you are faithful to the Hybrid Affinity, the story will change a lot)
Now you do not have to build Terrascape for Terraforming. New improvements will give you the opportunity to exploit the planet in a way that matches your affinity.
● Terrascape is a terraforming improvement symbolizing purity and can be built on the Coast (reclamation project)
● Xenoscape is a terraforming improvement symbolizing harmony, providing a great deal of health and food.
● Nanoscape is a terraforming improvement that symbolizes supremacy, which constantly damages nearby enemies and provides a large amount of energy.
All Terraforming Improvements are built on Forest Features incredibly quickly. Now you understand why you should do nature conservation. If you like, you have the option of allowing the workers to restore the forest, and this will give you a slight advantage in terraforming.