Lux’s Quirk Pack [1.3.4]
Adds 33 new positive quirks, and 7 new negative quirks. More will be added with time. Should show up in crossroads. Can also be given in inns, and from inn items. All quirks are intended to be engaging and interactive, so no quirks that just provide node choices, sorry!
Should show up in crossroads, and maybe Academic Studies. Can also be given in inns.
Known Issues:
– Bluetext when using any language other than English.
For a more exciting experience, I would recommend finding these quirks naturally in-game. However, if you wish to view them now, a full list of quirks can be found below.
Positive:
Hippocratic – +10% Healing Given from skills, +1 Regen Duration Dealt
Purifier – +20% DMG, +7% CRT vs Blighted
Hunter – +20% DMG, +7% CRT vs Bleeding
Extinguisher – +20% DMG, +7% CRT vs Burning
Ranger – Combat Start: 2 Stealth, 1 Crit, Back 3
Fortified – If Self has Block or Block+: +15% DoT
Rejuvinator – Heal Skills: Target: Extra Action (5%)
Emboldened – When Missed: Self: Strength token (20%)
Focused – If Self has Guard: +10% Crit
Executioner – If Target HP >= 50%: +20% DMG
Bold – If Target HP <= 90%: +20% DMG
Marksman – Gain on attack: +3% Crit (Battle), On Crit: Remove Marksman Buff
Knowledgeable – If Target has Vulnerable: +15% Resist Piercing
Opportunist – If Target has Vulnerable: -1 Stress on hit (67%)
Durable – +15% Healing Received
Fire-raiser – Apply on hit vs Burning: Adjacent Enemy: 1 Burn, +10% Burn RES
Bloodsucker – 5% HP Heal vs Bleeding, +10% Bleed RES
Potent Poisons – Apply on hit vs Blighted: 1 Blight, +10% Blight RES
Crackshot – If target has Combo: +15% DMG, If target has Combo: Apply Combo: 15%
Masochist – When hit: -1 Stress (25%), +10% DMG Taken
Revenger – On Ally Death: +75% DMG (Combat), When hit: Attacker: Vuln (20%)
United – +10% DMG and +1 Speed per Hero with United
High on Life: On Inn Item Use: Pipeweed: +4% CRIT (1 Region), On Killing Blow: Gain Pipeweed (10%)
Forceful – +10% Move RES, +10% Move RES Piercing
Patient – Turn Start: +10% DMG (1 Combat), On hit: Remove Patient DMG Buff
Risktaker – If self has Strength: +25% DMG, If self has Block: +10% DMG Received
Looter – On Killing Blow: +1 Relic, On Killing Blow: +1 Bauble (66%)
Lithe – When Moving: +4% CRIT (3 Turns) (66%)
Usurper – Combat Start vs Boss: Self: Crit Token
Wealthy – Region Start: +12 Relics, If Relics > 150: +20% Stress RES
Sprinter – +2 Speed, +4 Speed if Stagecoach Wheels = 0
Adapted – If Self has Horror: +20% DMG, Gain on Stress Resist: -1 Stress (20%)
Team Leader – +15% Max HP, Round Start: Random Ally: +10% CRIT (1 Round)
Negative:
Defeatist – -20% Stun Resist, On Entering Deaths Door: Daze
Contagious – -10% Disease Res, Heal Skills: Target: Apply 1 Blight (20%)
Poor Healer – Heal Skills: Target: Daze (10%), -10% Healing Given
Regretful – -10% DMG, Maybe Whiskey can help forget…
Intimidated – Combat Start vs Boss: Horror, 1 Weak
Let-Down – If Self has Crit: -10% DMG
Flimsy – Vulnerable tokens increase DMG taken from 50% to 60%.
Revisions:
Old revisions of this mod are available below. Click the link to download.