More Historical Pagans

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Author: captain_crush

Last revision: 4 Nov, 2025 at 20:21 UTC (2)

File size: 1.74 MB

On Steam Workshop

Description:

Now Updated for All Under Heaven

This is my first mod, so please expect some errors or strange things.

More Historical Pagans is a mod that aims to add in historical branches of germanic, celtic, and egyptian paganism to enhance and differentiate pagan gameplay. Currently, 6 (-ish) new faiths have been added, as well as one new religion- the celtic religion. The new faiths are:

Germanic Religion Faiths:

Asatru –

Tenets: Unchanged

Changed Doctrines: deviancy is now accepted, homosexuality is now shunned, adultery is no longer criminal, and witchcraft is virtuous

Holy Sites: Jorvik, Uppsala, Konugardr, Ranaheim, Reykjavik

Asatru has been modified both graphically and mechanically. Notably, it has been changed to be generally more accepting of other religions, as well as witchcraft, which was considered to be holy when performed by women. I also eased up on the homosexuallity doctrine as evidence shows that homosexuallity was treated more like it was in greece at the time. I also changed its icon to that of mjolnir to better differentiate from other germanic pagan religions. Paderborn was replaced by reykjavik as a holy site, as paderborn is a better holy site for mainland pagans, and a holy site in iceland better promotes asatru to try to capture and convert it. When reformed, the old religion becomes known as Forn Siðr, or "the old ways."

Heathenry –

Tenets: sanctity of nature, communal identity, megalithic constructions

Doctrines: gender equal, homosexuality accepted, all others same as asatru

Holy Sites: london, jorvik, lynn (seahenge), salisbury (stonehenge), and kent (temple of canterbury)

This new faith is based around english paganism, with its holy sites being placed around large religious centres in britain. While no rulers have this faith at game start, and it is rapidly at risk of being eliminated alltogether, a ruler of this religion can reap the benifits of holy sites in salisbury, london, and kent, where the cathedral can easily be adopted into a pagan temple. Heathen characters can also reap the benifit of megaliths, as they build grand henges like those of their ancestors. When reformed, the old religion becomes known as theodism. Its symbol is yggdrasil.

Irminism –

Tenets: gruesome festivals, communal identity, bhakti (patron gods)

Doctrines: same as asatru

Holy Sites: paderborn, uppsala, frankfurt, sjaelland, ostfriesland

The religion of the mainland germans. This religions has had its holy sites and doctrines based off of descriptions of early historians, focusing on various groves that where attested as holy sites. Now (properly) participating in human sacrifice, and with the historical location of Donar’s Oak tweaked for balance, this faith should now be feature complete! (Mod ver. 1.3.0) Its symbol is the irminsul tree.

Celtic Religion Faiths –

Celtic:

Tenets: sanctity of nature, human sacrifice, and esotericism

Doctrines: virtues are brave, just, zealous, and miracle worker (mystic_3). sins are craven, arbitrary, and cynical. Spiritual head, male dominated, righteous, theocratic preists. polygamy, unrestricted consanguinity (theorised old celtic practice), homosexuality accepted (a few notable homosexual figures, probably legendary), adultery shunned, kinslaying close kin crime (historical precident), deviancy accepted (idk), witchcraft virtuous (this should be obvious). Preists are appointed spiritually, and are forbidden to be married. I couldn’t find anything that said that druids couldn’t be female, so either gender can be a preist. Bewailment funeral (keening)

This religion and faith is based primarily on irish celtic paganism. Unfortunately, the druids believed that no outsiders could know their practices, so a good amount of tenets and doctrines are guesses or based on non-druidic celtic practices, such as those of old irish kings. Similarily to heathenry, it was hard to figure out major celtic holy sites, so the ones included where chosen from large religious centers in celtic and brithonic parts of the british isles. Notably, there are two celtic holy sites in one county (dublin), so they may be somewhat overpowered. The religious head is called the high druid. It shares a symbol with the default pagan religion.

Kushite Religion Faiths:

Kushitism:

Unchanged

Kemetism:

Tenets: ancestor worship, communal identity, astrology

Doctrines: mummification, temporal head, lay clergy, unrestricted consanguinity

Holy Sites: aswan, giza, alexandria, luxor, abu simbel

Kemetism is based on the polytheistic ancient egyptian religion. The head of the faith is considered the pharaoh, and the names of gods reflect the ancient egyptian names, with Amun at the top. Also comes with a large list of ancient egyptian names which you can give your characters. Its symbol is an ankh.

Atenism:

Tenets: sun worship, aniconism, auspicious birthright

Doctrines, Holy Sites: Same as kemetism

This faith is based on the religion introduced by the pharaoh Akhenaten. It is very similar to kemetism, with the exception being that it was monotheistic and aniconic, with its sole god being Aten, god of the sun, who was represented by a metal disk. Atenism held up some people other than the pharaoh as being holy, granted divinity by Aten at birth. Despite its short time in power, atenism left a mark as the first monotheistic religion, and may have inspired others down the line. Its symbol is a sun.

Alongside these additions, the province history of the british isles has been changed to reflect the practice of folk-religions in the area. These changes are of uncertain historicity, and where largely made to keep paganism relevant despite the lack of pagan leaders.

Future Goals:
Add unique descriptions for all religions and faiths
Add localised holy site names
Add reformed religion symbols that are different from the base symbols
Add special buildings for paderborn, reykjavik, and lynn (will likely be a submod, in order to keep the base mod light)
Improve Irminsulism (with feedback from this page)
Add flavor for doing certain decisions (such as becoming high king of ireland as a celtic ruler)
Add new changes for new pagans or pagan groups left out by the new map expansion

Finally, I would like to thank everyone who downloads or gives feedback. This is my first mod, so I await constructive feedback so that I can make better mods in the future.

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Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings III: Northern Lords
Crusader Kings III: Fate of Iberia
Revisions:

Old revisions of this mod are available below. Click the link to download.