Archetypes+

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Author: Revan

Last revision: 25 Aug, 2024 at 16:17 UTC

File size: 2.16 MB

On Steam Workshop

Description:
5 new Archetypes, 2 new studies, 4 new traits, 1 new attribute, 8 Cognomen and 26 historical characters

Sky Explorer – Cognomen: The Stargazer

  • +2 Wisdom – Can be a Governor
  • As Leader: -10% Wonder Costs, Can Redraw Techs & +1 Tech Card Hand Size
  • +3 Science/Year & +5% Science in every City/Year <> Elder Specialists: +2 Science & if law is active: Iconography: +2 Orders & Calligraphy: +2 Science
  • Individual probability chance of trait: Educated, Superstitious, Uncouth, Affable & Witty

Corruptionist – Cognomen: The Corruptionist

  • +3 Discipline, +1 Courage & -2 Charisma – Can be a Governor, a General or Spymaster
  • As Leader: Can Buy/Sell Orders, -35% Switch Law Cost & Can Hurry City Production with Orders
  • +50 Money/Year, -5 Civics/Year & -10% Money in every City/Year <> Project Treasurey_1: +3 Money, _2: +6 Money, _3 +10 Money, _4: +20 Money if law is active: Tyranny: +1 Discontent
  • Individual probability chance of trait: Dealmaker, Corrupt, Debauched & Greedy <> [Chance to die: Long 0% – Standard 5% – Realistic 10%]

Artist – Cognomen: The Artist

  • +1 Wisdom & +1 Charisma – Can be a Governor or an Ambassador
  • As Leader: Unlocks Drama, Start music, Can upgrade Improvements & Multiple Workers can build Improvements
  • +1 Culture per Culture Level in every City/Year & +15% Culture in every City/Year <> Poet: Apprentice +1 Culture, Master +2 Culture, Elder: +3 Culture & Project Festival_1-4: +0.5 Culture each
  • Individual probability chance of trait: Educated, Romantic, Herbalist, Pet Fish Owner & Exotic

Merchant – Cognomen: The Merchant

  • +2 Discipline, +2 Courage & -2 Wisdom – Can be a Governor or a General
  • As Leader: Can buy/sell for the same price, -1 year for improvements & +15 All Foreign Leader Opinions
  • +1 Food/Year, +2 Stone/Year, +2 Iron/Year, +2 Wood/Year & +10% Money in every City/Year <> Shopkeeper: Apprentice +3 Money, Master +7 Money, Elder: +15 Money & if law is active: Monetary Reform: +10 Money
  • Individual probability chance of trait: Dealmaker, Exotic, Pet Monkey Owner & Greedy <> [+10% Chance to get ill]

Champion – Cognomen: The Champion

  • +2 Courage, +1 Charisma & -1 Discipline – Can be a Governor, a General, an Ambassador or a Spymaster
  • As Leader: +5 XP for All Units during Combat, Can Hurry City Production with Training & -20 Training for each war
  • +15 Training/Year & +15% Training in every City/Year <> Project Olympics: +0.5 Training & Improvement Barracks: +3 Training

2 new study types:

  • Astronomy student (Education fee: "minimal" gold)
  • +1 Wisdom, -1 Courage – Can lead to: Sky Explorer, Scholar, Corruptionist, Hero or Artist
  • on completion an event will trigger where you can choose from two traits: Educated (+2 Wisdom) and Broad-minded.

  • Pythagoreanism student (Education fee: "tiny" gold)
  • +1 Wisdom – Can lead to: Sky Explorer, Scholar, Corruptionist, Judge, Diplomat, Orator, Builder, Hero, Artist, Merchant or Champion
  • on completion an event will trigger where you can choose from three traits: Affable (+2 Wisdom), Eloquent (+2 Civics when governor) and Engineer (General +50% attack across river from units).

4 new traits:

  • Broad-minded
  • +1 Charisma & +1 Wisdom

  • Funded education
  • -1 Charisma, +1 Wisdom & +1 Discipline (cost: 120 gold)

  • Famous Person
  • +1 Fame

  • Pyramids Builder (Only for a few new egyptian characters)
  • +25 All Foreign Leader Opinions, +5 Stone/Year, All Cities: +3 Stone & -3 Food, Project Caravan: +50 Money & Stonecutte:r +3 Stone

1 new attribute:

  • Fame
  • +2 Food, +2 Stone, +2 Wood, +2 Iron, +1 Order, +1 Culture & -4 Money
  • As Leader: +4 Food & +4 Stone, +4 Wood, +4 Iron, +2 Orders, +2 Culture & -8 Money
  • As Governor: +3% Growth, +6% Civics, +6% Culture, +6% Science, +3% Money
  • As General: +9% Defense

26 new (prominent/historical) characters: (archetypes & traits selected to try to reflect their nature) ONLY 5 EVENTS YET

  • Greece: Alcibiades, Polybios, Antiphon, Demosthenes, Archimedes, Aristomachos
  • Rome: Dorotheos, Flavius Tribonianus, Marcus Antonius, Marcus Iunius Brutus, Marcus Furius Camillus, Lucius Sergius Catilina, Gaius Valerius Catullus, Gnaeus Cornelius Lentulus Batiatus, Eumachia, Marcus Tullius Cicero, Mnester
  • Babylon: Iddin-Marduk
  • Egypt: Sneferu, Cheops, Rahotep, Nofret, Nefermaat, Ankh-af-na-khonsu i
  • Carthage: Hannibal, Hamilcar, Mago, Hasrubal

i N F O
  • Every family has given a chance to gain the new archetypes (e.g. families focused on research become likely easier Sky Explorers than families focused on war)
  • During studies theres a slight chance you are going to be one of the new archetypes (The chance is always below 100% for every added chance for an archetype to become)
  • Every named (real) character was looked through and a lot of them were given the "Famous Person" trait
  • Ministers have a chance of the new archetypes
  • 3 new great persons: Great Stargazer, Great Artist & Great Famous Person
  • 8 cognomen with stat and bonus
  • 8 new achievements to archive (gain legitimacy)
  • 1 completely new event for astronomy studies added (giving 2 answer options)
  • 5 completely new events for historical characters added (everyone have different triggers, so just play and find out or look at the event browser ^^)
  • Added a bunch of new events for trait probabilities
  • Added extra answer options to some vanilla events
  • Added some character portraits

N O T E S
  • "Pick leader later" is currently not supported.
  • Random "gain trait" events will also pop up for characters not in your nation (this is because i made it so that your characters and AI, too can gain random traits)
  • You might want to start one higher difficulty level as usual.
  • Mod compatibility with all my mods
  • You are not allowed to take any of this content
  • 1st release August 2020, over 50 updates ever since

Github Project page here[github.com]