TR [1.0: Content Update]

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Author: Lo-op

Last revision: 3 Aug, 2024 at 09:53 UTC

File size: 1.17 MB

On Steam Workshop

Description:
Quest

Tech challenges are now the hardest of all quests

  • 5 new tech challenges;
  • 1 reworked tech challenge;
  • 2 removed boring "tech challenges".
  • Removed Elliott’s fetch quests.
  • Texts regarding tech challenges have been adjusted for DW lore.

All tech challenges can be beaten within a reasonable time of 5 minutes with my strategy.

To quick access the quests, use:
/admin
/outpost
/admin

Tech

Energy, low. Chance of fleeing, slim.
Mainly, techs are now much faster, and so cost energy to use.
Also, except for the two rarely used distortion spheres, each tech can be equipped in all slots, and can be used at the same time as others.

Dashes

almost no cooldown, longer cover distance.

Jumps

higher jump height.

Rocket Jump

controllable direction, longer duration, slower speed.

Wall Jump

energy efficient, slower down slide.

Distortion Sphere

higher ground friction, higher jump height, doubles player velocity when changing into it.

Spike Sphere

gains immunity to fall damage for a few seconds, snaps to nearest blocks when changing into it.

Sonic Sphere

no fall damage for teleporting directly onto the ground, moves you a value of your immediate velocity’s accumulation over 0.3 second when shapeshifting( with a 3 times multiplier on the x-axis ). Each boom dealt a damage of 25.
If you are soft locked then reload the game.

If you don’t want to unlock the two times inflated techs by using tech cards, then use the following commands.
/admin
/alltechs
/admin

Make energy inflate:
https://steamcommunity.com/sharedfiles/filedetails/?id=3292410606
https://steamcommunity.com/sharedfiles/filedetails/?id=3270991424

Why am I here? Is it all a dream?
Oh, I remember now, I am a Starfarer.