Grow Plants and Plant Resources
Allows players to generate Resources directly.
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This is a mostly experimental Mod that I was working on prior to Rising Tide and then… sort of forgot about. It’s not "finished" yet and does not include all resources – but the stuff that is included works. In its current form this mod adds 4 technologies to the game that allow the player to create new Resources on the map, as well as a few buildings that synergize with different kinds of resources to allow for new and unique strategies.
Currently Fruits, Fiber, Fungus, Tubers, Chitin, Resilin, Coral and Basalt can be unlocked.
The Technology ‘Fertilization’ – a leaf-tech of Chemistry – allows you to build a new Worker – the Grower (which costs 2 Petroleum each) – that is used to spawn all Resources, as well as the Improvements for Fruits, Fiber and Fungus – but you will need to research more advanced Technologies to unlock the other Improvements.
Generating new Resources takes relatively long and each Resource has their own Terrain Requirements (documented in the tooltip). Most of the Buildings that can be unlocked are National Wonders that can only be built once, so it’s probably a good idea to lay out a general Strategy very early and settle your cities accordingly to get the maximum benefit.
Also, the Worker Unit requires Petroleum – don’t forget that use can use Strategic Balance in the Setup Options if you want to make sure to have some around. In Rising Tide you can also start the game as the Slavic Federation or use your spies to gather more on the Black Market if you want to extend your grower count up to the maximum of 5.