Kingdom Under Heaven: A New Crusade

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Author: Wiid

Last revision: 3 Jan, 2017 at 03:17 UTC

File size: 299.71 MB

On Steam Workshop

Description:

"Is God willing to prevent evil, but not able? Then He is not omnipotent. Is He able, but not willing? Then He is malevolent. Is He both able and willing? Then whence cometh evil? Is He neither able nor willing? Then why call Him God?" – Epicurus (c. 341 – c. 270 BC)

(Listen to song as you read…..unless your a heretic)

Updated version of my old mod that replaces Alans with a Crusader Themed faction located in the middle east. Features 51 new units with new models from Kingdoms 1212 AD and personal retextures. New Faction Traits with New custom Faction Leader Character traits and Heirlooms that level up and pass down from king to king made by Prometheus specifically for this mod. This is the culmination of over a years worth of personal work on the Kingdom Under Heaven concept. Please enjoy my hard work and know that I will keep trying to impove on all that I do.

Features:
51 New Units
New models
New Textures
New Faction Effects
New Character Effects
Custom Character Names
Custom Startpos

NOTE :
Some of the really special overpowered units like the "Holy Hand Grenadiers" are only recruited from religious buildings built on holy sites.These are the cities that have the Cross above them on the map. This does mean that changing your religion will lose you access to some of the craziest troops u can get, but it does make the start easier. Depends on how Deus Vult you wanna be with it

Units :
There are 4 catagories of units, Garrison/Men-at-Arms/Serjeants/Knight Brothers. Garrison units as there name suggest are Garrison only, though they can be used in custom battle.

Start Position: (Is not Easy)
You start with 2 hordes outside of Jerusalem, one has a real army, the other one is Angry Mobs of peasants. Your religion is different then the local regions so early settling will be problematic. Taking Jerusalem off the bat is a hard and not to be taking lightly. I recommend Sacking/Liberating everything in the area to damage the Eastern Romans as much as you can while making serious profit. Then find a nice place to "Nest" your hordes to get some serious DOOM stacks going. From there you can do what you want.

LET ALL THOSE WHO ASSISTED BE NAMED!
:Blick Mang
:Prometheus
:Sebidee
:succelttitim6
:Warman
:Zaskar70
:HauntedToaster (Startpos Editor)
:Hloeric
:LEONARDO THE GREAT
:ALPHALETE (FOR THE AMAZING SCREENSHOTS)
ヾ( ̄ー ̄(≧ω≦*)ゝ

LET ALLIES BE KNOWN!
:Additional models provided by
:Medieval Kingdoms Total War 1212 AD
:Seven Kingdoms Total War
:Ancient Empires and a special thanks to Ahiga for his permission and textures
o(^^o)(o^^o)(o^^o)(o^^)o

(If you mention "Historical" anything, I’m just delating the comment, obviously this is not Historical.)

(Known Bugg Starting unit sizes are locked no matter what Unit Size you have selected. Only effects starting units)

This mod is not perfect, I did my best to make a fun Thematic faction with what I could scavange and make myself. I’m no texture, I’m no model maker. This was made on effort and nothing else.