Great Rivers Regional Identities

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Authors: Maple_Leaves 枫叶, Phantagonist

Last revision: 26 Jan at 14:57 UTC (1)

File size: 165.21 KB

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Description:

Based on Sukritact’s Urban Identities and Maple_Leaves’ Real Rivers for Random Maps, this mod adds 15 new Regional Identities with respect to navigable Great Rivers.

New Regional Identities

Auspicious Patterns This city may build any number of specialty districts, and receives +100% towards Campus, Holy Site and Theater Square. Bay Area For each friendly city within 6 tiles, international Trade Routes gain +1 Science and +2 Gold. Brackish Waters Unlocks the Builder ability to construct a Fishery in this city (if the prerequisite technology is unlocked). Improvements on water tiles of this city provide +2 Food. Cliff Inscriptions +2 Great Writer points per turn with Drama and Poetry. Great Works of Writing in this city provide double Culture and Tourism. Cradle of Civilization This city starts with +1 Population, and receives +20% Production towards Settlers and Scouts. Dividing Cataracts Naval and embarked units receive -1 Movement on a Region tile regardless of ownership. This city receives +15% Culture and +5 Defense Strength if it has an established Governor. Fragrant Harbor +1 Trade Route capacity if this city has a Commercial Hub or a Harbor; increasing to +1 Trade Route capacity for each district if this city has both a Bank and a Shipyard. Herbal Medicine Units trained or purchased in this city heal +10 hit points per turn. Marshes, Rainforests and Plantations of this city provide +1 Science, increasing to +2 Science with Scientific Theory. All bonuses are lost if this city has an Industrial Zone, a Dam or a Great Dam. High Mountains, Flowing Water +1 Appeal to all tiles in this city, and +1 Culture to all Breathtaking tiles in this city. The appeal and Culture bonuses are doubled if this city has a Theater Square. All bonuses are lost if this city has an Industrial Zone, a Dam or a Great Dam. Home of Forges Mines of this city provide +1 Production if next to the Great River. Melee units trained in this city receive +3 Combat Strength. Line of Gorges Wonders of this city provide +3 Culture. This bonus is lost if the city has a Dam or a Great Dam. Instead, all cities receive +15% Production and +3 Power with Electricity. Sacrifices to the River God This city receives -1 Amenity, but its unimproved land tiles next to the Great River provide +1 Faith. The Amenities penalty and Faith bonus are lost if this city has an Aqueduct, a Dam or a Great Dam. Instead, it receives +1 Amenity, and its improved land tiles next to the Great River provide +1 Food and +1 Production. Season of Inundation Farms of this city provide +1 Food if next to the Great River; provide an additional +1 Faith if this city has a Holy Site. Tidal Bore This city receives -30% Production towards units. This penalty is removed if this city has an Encampment or a Holy Site. If this city has both an Encampment and a Holy Site, units trained in this city receive +3 Combat Strength or +3 Religious Strength. Treasure Cove Grants 500 Gold when settling the first city in this Region (at standard speed). This city receives +50% Production towards Naval Raider units.

Supports English and Simplified Chinese and traditional Chinese.
(Chinese translations can be accessed here)

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Required items:

Click the title to search on this site.


Real Rivers for Random MapsSteam Workshop
Sukritact's Urban IdentitiesSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.