Range Rework [ 0.1.3 ]
Important Note: Some explosions are indiscriminate.
Never would you sit and slowly chip away enemies’ health from afar again, pick up the power stick and slap your way out.
This mod completely reworked all generated range weapons( guns and launchers ), to give you the power you shouldn’t have.
quadruple base damage/second, hard to control spray patterns(10+).
resprite, the same as Assault Rifle but energy inefficient.
the same as Shotgun but energy inefficient and fast.
triple base damage/second, floppy aim( because it’s heavy ), the Weak debuff.
many times damage/shot, indiscriminate damage, power & muzzle velocity exchange
via a UI element indicating the velocity with distance.
a hundred times damage/shot? indiscriminate damage, rocket that aims and “split”,
the Weak debuff.
The Weak debuff: be weakened in energy, protection, speed and maybe attack power.
Lost your i-frames? Eat a red apple!
Damage dealing ones are absent from the generated range weapons.
If you try, it will break in both ways.
don’t know what it is called, I know the flash light is named Flashlight.
gives invincibility for 0.5 seconds, speed boost for 3 seconds while in the smoke, and it
slows down enemies.
List of approved Alt-abilities: Burst Shot, Explosive Shot, Flashlight, Energy Lance, Laser Pointer, Smoke Bomb.
If you want a balanced experience with the Melee Rebalance mod I made,
or want negative protection to work.
You’ll need these:
https://steamcommunity.com/sharedfiles/filedetails/?id=3270991424 for difficulty;
https://steamcommunity.com/sharedfiles/filedetails/?id=3293271257 for techs that use energy.
I claim this is the second best gun mod in all gun mods that has no ammo items.
It has the first meaningful implementation of spray patterns in 2D games with great variety.
At least I haven’t seen any, I would be glad to know others. And recoils that kick up the gun 10 degrees don’t count, this is in a 2D game that almost every dangerous encounter is face-to-face after all.
Every type of weapon in this mod has a different play style( with my other mods ):
Assault Rifle: wild, good overall;
Shotgun: reflex, see and adapt;
Pistol: mix, pair it with something, I am sure it is perfectly balanced;
Sniper Rifle: plan, be slow and calculated;
Grenade Launcher: risk, reward;
Rocket Launcher: the ultimate, the best and hardest to use utility.
It does not have depictive combos, but what’s stopping you from item swapping?