GSC Gameworld Assets

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Authors: Shroom, OGskystrider, Harkness (Harks Modding)

Last revision: 8 Jan, 2024 at 12:06 UTC

File size: 7.58 GB

On Steam Workshop

Description:

Imported Stalker Buildings, all content is owned by either Bohemia Interactive or GSC Gameworld.
Fixes to nearly all remaining assets, only a few more remaining.

JUPITER PLANT DAYZ EDITOR FIX HERE – https://steamcommunity.com/sharedfiles/filedetails/?id=3038290111

ALL CHANGES:
– Added – 5x Ladders to Darkvalley_base_building4_1
– Added – 3x Ladders to Rostok_wild_building10
– Added – Marshes_structures_13 Door open/close animations
– Added – Military_building43 Gate open/close animations

– Fixed – 2x Ladder bugs in Deadcity_building8
– Fixed – Stairs Placement in Dead City

– Updated Textures – Agroprom_basement
– Updated Textures – Rostok_wild_building25_3
– Updated Textures – Rostok_wild_building27_1 – 2
– Updated Textures – Jupiter_Building_anom1_1 – 4
– Updated Textures – Jupiter_Building_33_terr1 – 4
– Updated Textures – Darkvalley_base_building4_1
– Updated Textures – RedForest_building9terrain_1 – 6
– Updated Textures – RedForest_building11terrain_1 – 4
– Updated Textures – Darkvalley_gas_station_baks
– Fixed Agroprom_underground_9 to 13 – Collision, Ladders, Step/Bullet Sounds, (number 11 got a new texture).
– Fixed Agroprom_underground_11_proxy1 – Ladders where hanging off. Re-attached them to the wall so we can use them in the parent model
– Added Doors and Doorways to agroprom_underground_3, 14 and 2
– Replaced Textures in most agro_underground assets
– Replaced Texture escape_spline_terrain
– Replaced Texture escape_village_dugout_spline
– Replaced Texture Escape_village_traidershelter_spline
– Replaced Texture Jupiter_Overpass_28
– Replaced Textures Escape_tunnels_terrain_1 to 7
– Replaced Textures Escape_tunnel_marshes1 and Escape_tunnel_marshes4
– Replaced Textures Escape_underground_x2_terrain_1 to 10
– Added 2x New cooking pots Land_Y_CookingPot and Y_CookingPotItem (land class for mappers Item class for player/economy)
– Added the animated lights light_lamp2 – 4 (lights are for your bunkers/labs/sids/dugouts) (scripts in dz_yanova_scripts.pbo)
– Fixed Jupiter_Overpass_2 large gate animations/sounds
– Fixed Agroprom_shahta (Fake agroprom lab entrance) Ladders/Textures
– Fixed Agroprom_underground_6 – hole in wall collision
– Fixed Agroprom_Underground_11 – Invisible wall in doorway
– Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders.
– Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations.
– Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues)
– Fixed Agroprom_underground_14 Collision, Footstep/Bullet Sounds and Ladders.
– Fixed Agroprom_underground_1 to 8 Collision, Footstep/Bullet Sounds, Ladders. Fan animations.
– Changed Model Textures. (If you are pulling models make sure you also take the new dz_yanova_textures.pbo or you will have issues)
– Fixed Jupiter_Overpass_23 to 28 Collision, Doors, Ladders Animations, Footsteps, Bullet Sounds
– Fixed Cooking Config

Bohemia Interactive Studio TERMS!

Originally posted by Bohemia:

Workshop Contributions are Subscriptions,
and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution
(and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions.

User-created Content
If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules.
This content must not infringe anyone’s copyrights or author rights, it must not be offensive to people or illegal in any other way.
For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with
other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition).
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

www.bohemia.net/community/licenses/dayz-end-user-license

Steam/Valve TERMS!

Originally posted by Steam/Valve:

In steam workshop TOS it is stated that the developer of the game must give permission to sell mods,
In Bohemia’s tools policy it is stated that it is forbidden to charge for mods and is also breaking direct TOS from the game developer thus breaking steam workshop TOS
as stated you need direct permission from the developer and Bohemia has made the stance clear.

Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section. In particular, where Workshop Contributions are distributed for a fee, App-Specific Terms will address how revenue may be shared. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions.

https://store.steampowered.com/subscriber_agreement/