Star Wars – Heroes and Legends
Welcome to my Star Wars: Heroes and Legends mod for Civilization VI.
DLC Requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.
Currently there are 3 Heroes and Legends
Co-Pilot
Chewbacca provides +2 Movement to a friendly unit that begins its turn within 2 hexes.
Wookie Resistance
Chewbacca fully fortifies automatically at the end of every turn.
Chewie’s Bowcaster
Chewbacca pushes defending enemies back from their hex.
Grand Master’s Guidance
Convert a land military unit you control within 2 hexes into a Jedi Knight. If the selected unit is a Jedi Knight, convert the unit into a Jedi Master.
These unique Jedi units have increased Combat Strength and 10 Lifespan
Swift
Ignores all terrain Movement penalties
Force Lightning
Conjuring the powers of the Darkside, Darth Sidious damages a target within 2 Range and all surrounding enemies.
Senator Movement
With his influence as a Senator, Darth Sidious movement is not restricted by borders.
Dark Vision
Using the powers of the Darkside, Darth Sidious can see through features (Jungle and Woods).
Special thanks to the Modding Community in the Discord-based Modding Helpline, MC Master Template, and of course Disney who owns Star Wars. Huge shout out goes to Mico_27 for reconfiguring the Heroes and Legends Mode to allow compatability with custom mods.