AI is Better
What does this mod do ?
Allow players to set Game Rules to increase the competitiveness of the AI
Why was this mod created ?
Ai can’t compete with most players after a few decades, so increasing their competitiveness is something that can help spice up different runs.
Specific Features
– Base changes applicable to all settings
– AI is more murderous (30% base vs 10% base)
– AI tweak on which province to send their troops during war
– Armies move faster (~2x faster)
– Reduce gold cost per soldier (0.002 vs 0.003)
– AI has primogeniture unlocked
Each rule below has 3 settings that increase substantially from level to level. The effect of the corresponding modifiers are listed ‘as is’.
Rule 1 – AI Aggressiveness & Personality
– Level I
ai_war_chance = 1.0
ai_war_cooldown = -0.33
ai_boldness = 50
ai_greed = 30
ai_monthly_lifestyle_xp_gain_mult = 0.5
– Level II
ai_war_chance = 2.5
ai_war_cooldown = -0.75
ai_boldness = 100
ai_greed = 60
ai_monthly_lifestyle_xp_gain_mult = 1.0
– Level III
ai_war_chance = 10.0
ai_war_cooldown = -1.0
ai_boldness = 200
ai_greed = 90
ai_monthly_lifestyle_xp_gain_mult = 2.0
Rule 2 – AI Economic Advantage
– Level I
domain_limit = 2
domain_tax_mult = 0.2
build_gold_cost = -0.15
holding_build_gold_cost = -0.15
development_growth_factor = 0.15
vassal_tax_contribution_mult = 0.15
– Level II
domain_limit = 4
domain_tax_mult = 0.4
build_gold_cost = -0.25
holding_build_gold_cost = -0.25
development_growth_factor = 0.25
vassal_tax_contribution_mult = 0.25
– Level III
domain_limit = 6
domain_tax_mult = 1.0
build_gold_cost = -0.40
holding_build_gold_cost = -0.40
development_growth_factor = 0.75
vassal_tax_contribution_mult = 0.50
Rule 3 – AI Warfare Advantage
– Level I
levy_reinforcement_rate = 0.20
army_maintenance_mult = -0.1
army_toughness_mult = 0.10
mercenary_hire_cost_mult = -0.20
pikemen_recruitment_cost_mult = -0.2
archers_recruitment_cost_mult = -0.2
light_cavalry_recruitment_cost_mult = -0.2
skirmishers_recruitment_cost_mult = -0.2
heavy_infantry_recruitment_cost_mult = -0.2
heavy_cavalry_recruitment_cost_mult = -0.2
archer_cavalry_recruitment_cost_mult = -0.2
men_at_arms_cap = 1
men_at_arms_limit = 2
knight_limit = 5
– Level II
levy_reinforcement_rate = 0.33
army_maintenance_mult = -0.25
army_toughness_mult = 0.15
mercenary_hire_cost_mult = -0.33
pikemen_recruitment_cost_mult = -0.3
archers_recruitment_cost_mult = -0.3
light_cavalry_recruitment_cost_mult = -0.3
skirmishers_recruitment_cost_mult = -0.3
heavy_infantry_recruitment_cost_mult = -0.3
heavy_cavalry_recruitment_cost_mult = -0.3
archer_cavalry_recruitment_cost_mult = -0.3
men_at_arms_cap = 2
men_at_arms_limit = 4
knight_limit = 10
– Level III
levy_reinforcement_rate = 0.50
army_maintenance_mult = -0.5
army_toughness_mult = 0.25
mercenary_hire_cost_mult = -0.50
pikemen_recruitment_cost_mult = -0.5
archers_recruitment_cost_mult = -0.5
light_cavalry_recruitment_cost_mult = -0.5
skirmishers_recruitment_cost_mult = -0.5
heavy_infantry_recruitment_cost_mult = -0.5
heavy_cavalry_recruitment_cost_mult = -0.5
archer_cavalry_recruitment_cost_mult = -0.5
men_at_arms_cap = 4
men_at_arms_limit = 6
knight_limit = 20
Rule 4 – AI Vassal Opinion
– Level I
barons_and_minor_landholders_opinion = 10
glory_hound_opinion = 10
parochial_opinion = 10
courtly_opinion = 10
zealot_opinion = 10
minority_opinion = 10
– Level II
barons_and_minor_landholders_opinion = 20
glory_hound_opinion = 20
parochial_opinion = 20
courtly_opinion = 20
zealot_opinion = 20
minority_opinion = 20
– Level III
barons_and_minor_landholders_opinion = 50
glory_hound_opinion = 50
parochial_opinion = 50
courtly_opinion = 50
zealot_opinion = 50
minority_opinion = 50
Rule 5 – Lower Levies & Garrisons for All
– Off
Normal Levies & Garrison
– ON:
Levies -30% & Garrisons -50% for everyone
Compatibility
– Should be pretty compatible as it mostly does not overwrite files. If using with More Game Rules, place this mod first and leave the MGR – Aggressiveness setting to default.
Bugs/Requests
Happy to read the comments, no guarantee.
