"Realistic" Damage
Ever wondered why some weapons felt underpowered? They’re supposed to be designed to kill right? Why does it feels like I’m playing Airsoft?
Well now every bullets and explosion Hurts. Like a lot!
!https://steamcommunity.com/sharedfiles/filedetails/?id=2033106571
Extract and replace the "Skill.cfg" from bms/cfg folder by the one provided here.
You can find it at:
steamappsworkshopcontent3628901088005422Damage_Modbmscfg
Note, I recommend you save a copy of the original Skill.cfg file otherwise you’ll have to verify the game cache in order to uninstall the mod
– Deadly explosion*
– Deadly weapon damage**
– Deadly Ninjas***
– Deadly Headcrabs****
– Increased weapon capacity*****
* The radius of most explosions has been increased (sometime even doubled)
The damage is nearly instant kill for all of them. so be carefull where you’re going.
Now, if you see a grenade, I seriously recommend you to Run away. Same goes for Satchel charge and Tripmines
** Most weapons damage’s has been increased so they kill enemies faster. Headshots are 8 time more effective, you’d most likely instant kill anyone with a bullet between the eyes.
The health of some enemies has also been changed since they don’t use the Humanoid hitbox.
Guns are more effective than blunt weapons
This also applies to NPC against players. The damage is reduced since the player wears an armoured Hazmat suit, but the Head is still well in sight
*** I assume the "Ninjas" are well trained at what they’re doing. They"re going to be much more dangerous + Gordon Freeman doesn’t have a Helmet….
**** Since we don’t have a Helmet, I assumed the headcrab would attack the Head. They’ll deal quite a lot of damage, they’ll be very deadly just like against any other NPCs. However, they have a very low amount of health, they shouldn’t be hard to kill.
**** It’s more of a Cheat, I might change it later if you guys don’t like it.
I’ve increased the Max capacity of every weapons to 200.
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– Tweaked Army’s life
– Armored vehicles are much tougher
– tweaked damage multipliers on small enemies and zombies
– Added an extracted "Skill.cfg" for easier install
– reduced Headcrabs Life
– Tweaked Damages for all weapons
– Tweaked NPC damages
– turned back rocket’s settings to default
– RPG damage Radius = 500
– RPG Damage = 200
– Fixed Rocket Launcher
– Tweaked Headcrabs
– Tweaked Eyehound
– Tweaked Vortigaunt
– Tweaked Gargantua