Guns Galore X – Run’N’Gunners

If you liked this item, please rate it up on Steam Workshop page.

Authors: Slippin' Jimmy, Krazy4Games

Last revision: 2 Sep, 2024 at 00:34 UTC

File size: 1.49 MB

On Steam Workshop

Description:
Vanilla and Combat Extended supported.

Guns Galore X is a supplementary series that runs parallel to Guns Galore, mostly for weird or unusual packs and/or commissions that don’t quite fit in the scope of the main mod.

Adds the Run’N’Gunners (yes, reference intended), a small guild of gunsmiths, manufacturers, and tradesmen; the principle arms producers and dealers on the Rim. They sell large quantities of weapons and ammunition all of which are produced in house. The Run’N’Gunners don’t raid or make war, even with their enemies – their only interest in conflict is how they can profit off of it.

You can still receive quests and trade caravans from the faction, however its main purpose is for the absurdly large number of weapons they sell, taken from every other Guns Galore mod – they will always have at least a few weapons from each pack you have installed. At their faction bases, they are guaranteed to have a stock big enough to equip a small army. With Combat Extended enabled, they also sell an enormous quantity of ammo.

This mod also adds some uniforms and two fictional assault rifles. The weapons are disabled by default but can be enabled using Vanilla Expanded Framework’s mod settings feature. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]

Q: CE Compatible?
A: Yes.

Q: How do I attach bayonets/suppressors/other items?
A: A button will appear whenever a pawn has a supported weapon equipped – simply click on it. All the supported variants are included in the list above.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore’s own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded – Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin’ Jimmy – Art, XML

Krazy – Apparel art.

Taranchuk – Weapon Switch functionality.

Vanilla Expanded Team – Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[patreon.com]

Download
Required items:

Click the title to search on this site.


Guns Galore - CoreSteam Workshop
Vanilla Expanded FrameworkSteam Workshop