NT Cybernetics Enhanced
An extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with:
– Cybernetics Improved‘s additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants.
– Allow partial repairs of limbs (eg. consuming half the steel bar, as needed), allowing regular maintenance
– Crowbar can remove Cyberlimbs (if they’re repaired first), allowing upgrades
– Can remove Cyberlimbs from Corpses (likely after repairing first!)
– Built-in Immersive Repairs compatibility
Augmented (Tier 2) and Cyber (Tier 3) organs have also been added, which are more durable and have strengths:
– Cyberliver: blood filtration system, improving toxin/poison/nausea recovery rate
– Cyberkidney: nano-blood production system, resisting bleeding/bloodloss, switching your blood type to C+ (accepts all other types, but don’t give Cybernanite-infused blood to normies!), which prevents the rejection of other Cyber organs.
– Cyberlungs: better handle low oxygen environments, trigger hypo/hyperventilation to regulate blood pH, briefly protect against sudden loss of hull pressure (extra time to get to a suit!), and grant some Vigor
– Cyberheart: improves blood pressure recovery, vitality, and grants some Vigor
– Cyberbrain Chips: inserted into the brain (not a replacement!), boosting all skills, improving neurotrauma/coma/addiction recovery, and granting perpetual light analgesia for easier surgery.
– All Cyberorgans allow repair of their organ’s damage via careful screwdriver calibrations (during surgery). (todo: full repair via extraction -> the Fab)
– Cyberorgans can be removed using the regular Organ Removal Scalpel.
– Each additional Cyberorgan increases the risk of Cyberpsychosis, which can be kept at bay using Immunosuppressants.
Meat-based Augmented Organs (Tier 2) exist as a cheaper alternative to the expensive fully-synthetic Cyberorgans (Tier 3), granting partial benefits. They require an extracted organ be put in the Medical Fabricator alongside FPGA and Fulgarium, to be used by a highly skilled Cyberdoctor (Mechanic/Medical). Cyberorgans (Tier 3) require the Super Soldier Doctor talent to craft, so will more usually be purchased from vendors.
– Requires Neurotrauma Fork; load order: NTCe above NT
– Compatible with Immersive Repairs (load order: IR above Cybernetics; requires those doing cyber repairs to have Clientside Lua)
– Compatible with EK Mods (requires those doing cyber repairs to have Clientside Lua, old patch incorporated, so not needed)
– Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods
– Disabling this mod should just un-cyber any limbs/organs, and remove the items.
– Doctors should have Clientside Lua (without it: no operating on corpses, no crafting Tier 3 Cyberorgans, and no IR compat)
– Robotrauma: not compatible, I don’t know enough about it to try. If someone else wants to, I’ll take a PR!
Github Source Code[github.com] – PR’s welcome!
Questions? Join the Neurotrauma Fork Discord (linked at the top of Neurotrauma’s description and ask in #support)