More Hero Skills
New passive hero skills and new levels for existing skills.
Keeping it all vanilla-friendly, but allowing for more specialization in one direction.
V2 New skills:
+ Frontline (+50% attack priority by AI)
+ Backline (-30% attack priority by AI)
+ Quick Thinker (-1 turn cooldown on skills)
+ Melee Mage (Can cast magic in zones of control, -5 range)
+ New Master Skill "Supportive Momentum" (Support abilities always leave 1 action point)
V1 Skills:
+ Healing I, II, III (+20% effectiveness of healing abilities)
+ Evasion (+15% extra evasion)
+ Status Resistance (+5 Status Resistance)
+ Critical Strike (+15% Critical Chance)
+ Defense IV, V
+ Resistance IV, V
+ Vigor IV, V
+ Fighting III, IV
+ Archery III, IV
+ Arcane Strength II, III
(Most new levels don’t add additional stats such as accuracy or status resistance, only the base stat, eg 10% damage or 1 defense)
Changes:
– Defense III only gives 5% evasion, spec into new skill for more
– Resistance I, II, III give 1 less Status Resist each, spec into new skill for more
– Feudal Lord Skills cost 0 skill points
– Rulers get 2 extra skill points from level 1, heroes get 1 extra
Revisions:
Old revisions of this mod are available below. Click the link to download.