Medieval and Renaissance Building Pack

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Author: thecrazyscotsman

Last revision: 23 Jun, 2014 at 01:58 UTC

File size: 138.57 KB

On Steam Workshop

Description:

Alternate download here[www.thesewall.com].

This mod adds 5 new buildings to the Medieval and Renaissance eras.

The buildings are below.
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Apothecary

+1 Food
+1 Science
+5% Food
Requires Metal Casting

Alchemist

+2 Science on Gold resources
+1 Science on Silver and Gems resources
Requires Physics

Blacksmith

+1 Production
+5% Production
+10% Production when building Melee, Mounted, Siege, and Archer units
Requires Metal Casting
Requires 1 Iron

Printer

+10% Culture
+5% Science
+2 Writer slots
Requires a University
Requires Printing Press

Sewer System

+1 Happiness
10% of Food is carried over after a new Citizen is born
Requires Architecture
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FAQ

Q. I’m having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:UsersxDocumentsMy GamesSid Meier’s Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:UsersxDocumentsMy GamesSid Meier’s Civilization 5Logs — "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:

  • BNW – compatible
  • G&K – compatible
  • Vanilla – not compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don’t even have to ask. Please just include me in your credits.