_Prospecting Projects_
These aren’t cheap but if you are short on strategic resources they will make a difference.
Repeatable Prospecting Projects
Domesticate HorseGrants 1 Horse resource. Cost: 100 Production.
Cost increase per number of repeats: 80 Production.
Prospect IronGrants 1 Iron resource. Cost: 125 Production.
Cost increase per number of repeats: 100 Production.
Prospect CoalGrants 1 Coal resource. Cost: 200 Production.
Cost increase per number of repeats: 160 Production.
Prospect OilGrants 1 Oil resource. Cost: 250 Production.
Cost increase per number of repeats: 200 Production.
Prospect AluminumGrants 1 Aluminum resource. Cost: 300 Production.
Cost increase per number of repeats: 240 Production.
Prospect UraniumGrants 1 Uranium resource. Cost: 400 Production.
Cost increase per number of repeats: 320 Production.
Not used by the AI as it would cause massive resource inflation.

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Sapiens Mods (Core Mod required, Windows only):Sapiens, Civilization Pack, City-State Wonders, Ranked Commanders, Trade Route Scaling,
Video Games, Apotheosis, Indigenous Settlements, Volcanoes, Canals, Public Transport, Drakkar,
Named Ethnic Units, Strategic Base, Camouflage, Scouts Teleport to Capital, Temple of Aphrodite,
Megalopolis, Pompeii, Museum of Anthropology, Shandan Horse Farm, 36 Major Civilizations,
Aquatic Resources, Prospecting Projects, Antikythera Mechanism, Checkpoint Tech, Furious Turns.