Enhanced Military Buildings
Alternate download here[www.thesewall.com].
This mod is designed to better reflect several aspects of Military and Defensive structures.
Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The Armory now does not supply XP, but provides a free promotion. The Military Academy now provides +30 XP and a free promotion, but only 3 may be built.
Defensive buildings have also been revamped, with City Hit Points generally receiving an increase to better reflect the difficulty Urban Warfare has provided throughout the ages.
In addition, maintenance costs have been increased for Military buildings and added for Defensive buildings to better reflect the cost of militarization.
Below are the new building yields.
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+15 XP all units
+25 City Hit Points
+1 Defense
2 Maintenance
Krepost and Ikanda do not have increased maintenance.
Free Cover I Promotion
+10% Production of Melee Units
1 Maintenance
Requires 1 Iron
+30 XP all units
+2 Culture
Free Great Generals I Promotion
2 Maintenance
Only 3 may be built
+50 City Hit Points
+5 Defense
1 Maintenance
No changes to Wall of Babylon.
+50 City Hit Points
+7 Defense
+1 Tourism after researching Dynamite
1 Maintenance
Mughal Fort reflects increased City Hit Points, but no other changes.
+50 City Hit Points
+9 Defense
+10% Production of Gunpowder Units
2 Maintenance
+15 XP all units
+50 City Hit Points
+15 Defense
3 Maintenance
Requires 1 Oil
+100 City Hit Points
-75% Population Loss from Nuclear Bombs
1 Maintenance
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Q. I’m having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.
Q. How do I enable logging?
A. Open the config file located here: C:UsersxDocumentsMy GamesSid Meier’s Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:UsersxDocumentsMy GamesSid Meier’s Civilization 5Logs — "Database" is one of the first logs you should check.
Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.
Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
- BNW – compatible
- G&K – compatible
- Vanilla – compatible
Q. Does this support multiplayer.
A. No, unfortunately.
Q. Can I use your mod in mine?
A. Yes! You don’t even have to ask. Please just include me in your credits.