Heavy Weapons Framework
This mod was a part of the Solar Auxilia mod for a while, but due to popular request I have made it into a completely standalone system.
This mod adds specific animations to any weapon added to the CBA options or in the weapons config aswell, the main idea behind the mod is to restrict player movement with heavy weapons yet keep some mobility. When using a heavy weapon the player will be put into a special moveset, when in this custom moveset you can simply exit it by crouching or sprinting. You can fire the weapon whilst crouched, but they recoil will be near unmanageable. TLDR, stand still or mount/bipod your weapon to retain accuracy. It also makes ops alot more cinematic. You can also restrict heavy weapon usage when players are prone. You can also disable everything that was mentioned in addon settings.
Mod supports AI as well now.
I made it easy for players to add a weapon that is not supported by this system by default, you can adjust the array in addon settings. For modders out there, if you want your weapon to be compatible with the system without players adding it manually, add this line to your config, its simple as:
WBK_UseHeavyWeaponFramework = true;
- Vanilla heavy MMG: Navid and SPMG
- Solar Auxilia Rotary cannons
- Weapon Research and Security MMG
- NIArms minigun
- OPTRE HMG: Etilka + variants
- Z6 from Legion Studios, JLTS, and IDA
- System does not support any custom skeletons.
I am planning to fix those problems, as well as add stuff that people will request.
Main Credits:
Macser – For awesome ArmaRig for blender!
Bohemia Interactive – For awesome game and platform!
My patreons – for support. Huge thanks to you guys! You made this mod possible.
Macho – for being Macho