Holier Mines: Holy Mines Overhaul
Any salvation-loving inquisitor will agree that turning unholy denizens into valuable workforce is one of the most important tasks of the Holy Nation, and where else could it take place than in the Holy Mines? The only problem is that they have always felt a little simple to me, a couple stone resources thrown around some walled buildings and that´s it, well, that´s no longer the case.
This mod modifies every one of the five Holy Mines in the map and turns them into unique locations with new designs, interiors, worldstates and AI to flesh out their full potential.
-Rebuilt every Holy Mine from scratch, now the mining grounds have scaffolding and guards watching over the prisoners.
-Added a couple more guards to each mine to attend the crossbows, as well as doubling the prisoners (from 6 to 12)
-New interior "Mine Quarters" that serve as the residence of the High Overseer and his men.
-New worldstates for the mines, varying depending on their location and what would made sense for them.
-Incompatible:
-Project Genesis
-Compatible:
-Living World
-Kaizo
-Reactive world with the compatibility patch
-Universal Wasteland Expansion with the compatibility patch
Forgotten Buildings
Random Furniture
Faction Furniture
Sideways Wall Ramps
Storm Walls
Donations:
I make mods for fun, money has never been the goal as i see this as another one of my hobbies, but money is very nice and modding can take time and effort, so if anyone find this worthy of their support i would be forever thankfull:
https://www.paypal.com/donate/?hosted_button_id=GLKDAE2CRK5XY
Thanks:
To the modders that made the assets required for this mod, without you this would have been impossible.