Bloodrum Expansion

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Author: Cherman

Last revision: 24 Nov, 2019 at 04:36 UTC (1)

File size: 14.77 KB

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Description:

–Summary–

Makes it so that Bloodrum can be crafted by the player. Similarily to Hashish, Bloodrum is illegal in most areas, but has a high markup value to compensate. Consider selling to the Shinobi Thieves.

–New Stuff–

Bloodrum Brewing is researchable at tech level 3, for 3 Engineering Research. This unlocks the Bloodrum Still and Bloodrum Barrels. Bloodrum is crafted at the Bloodrum Stills for 1 Cactus Rum and 2 Hashish. At full speed, a Bloodrum Still should be able to create 4 Bloodrum per day. The Bloodrum Still is illegal in UC and Holy Nation territories, so try to hide it.

–Changes from Vanilla–

Bloodrum is illegal everywhere that Hashish is also illegal. Swamp bars now sell some Bloodrum. The value of bloodrum is increased, as it now is made with 2 Hashish instead of 1 in vanilla. Bloodrum now weighs 3kg instead of 1kg, because it is 1kg of Cactus Rum and 2kg of Hashish.

–Other–

Mods that affect the value of Hashish and/or Cactus Rum will also affect the value of Bloodrum.

No imports are necessary, though bloodrum will not appear in shops until they refresh their inventory. (At midnight for most shops)

If there are any game balance issues or bugs, let me know.

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Revisions:

Old revisions of this mod are available below. Click the link to download.