The Huntsmarshal’s Expedition Tweaks
I threw this together towards the end of a Markus Wulfhart campaign, it’s quick and (should be) simple so I haven’t tested it extensively. If there are any bugs or glitches, let me know.
This mod does three things:
- Reduces the weapon damage buff the AI gets from increased hostility levels to 4%, 6%, 8%.
- Replaces most of the Imperial Supply units with similar units from Cataph’s Southern Realms mod.
- Changes climate preferences so that temperate is ‘suitable’ and desert is ‘unsuitable’ rather than ‘uninhabitable’.
Ok, full disclosure, I’ve never actually noticed a huge difference in gameplay when the AI hostility level & damage buff is maxed out but it just bothers me that it’s there. I was loath to remove it entirely but I’ve reduced it down to a number that feels less intrusive.
Most of the units recruited by the Imperial Supply system have been replaced by rough equivalents from Cataph’s Southern Realms mod e.g. outriders to carabineers, greatswords to montante swordsmen etc. It’s mostly just for fluffy aesthetic reasons & personal preference.
The southern realms units have a more ‘local mercenaries’ vibe to them and due to the presence of the new world colonies it just feels vaguely more appropriate to be able to spawn in these kind of units instantly then build up to the proper imperial stuff as the campaign progresses.
Cataph’s Southern Realms mod required for this mod to work. I normally try to make self-contained mods but hey now, who isn’t using this?
New Model Empire – A major military reform act from Karl Franz
Reiksguard Foot – elite Empire units
Armoured Empire – Empire state troops with extra armor
The Lost and the Damned – cultists for chaos and mortals for vampire counts
Sensible rebels – rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket – an expanded mortal army for the vampire counts
Sartosa Free Company – mortal pirates for Sartosa
Mercenaries – a modding resource for those looking to add mercenaries to any faction
Aaahh!!! RARE Monsters – reduced unit size for ghosts
Also:
Selian’s Blackguard Variants – Blackguards by Selian, updated
Thanks to Guvenoren for help with the climate stuff.
Required items:
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Cataph's Southern Realms (TEB) 2.0 — Steam Workshop
Cataph's Southern Realms (TEB) 2.0 assets — Steam Workshop