Hab Overhaul

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Author: Alora

Last revision: 16 Sep, 2024 at 05:09 UTC

File size: 499.55 KB

On Steam Workshop

Description:

The Hab Overhaul Mod fixes Hotels, Hospitals, and Residential Modules as part of a general rework of the Vanilla Hab Modules, with in-game documentation. It creates a weight class framework for each Tier from Ultra-Light to Ultra-Heavy, based largely on power requirements but can also include Tonnage and Crew count.

Put simply, the starships of Terra Invicta go from being dumpster fires to spectacular designs of awesome speed and firepower. Why should the Habs remain static from the start of game to the endgame technologies? This overhaul is about producing OPTIONS, and potentially helping people think of new Hab modules they’d like to see in this new framework. By itself, it only makes minor tweaks, but opens the door to mods and a framework for additional mods.

Latest Update:

Automated Means Automated Update (Tweaking all Cores, Automated modules)

Next update: Crew/Population Refactoring.

Tweaks to Population modules, and creating/reforming a Crew/Morale->Tourist->Medical Center->Residential hierarchy. The higher in the hierarchy the more population individual modules can support (with maintenance requirements to match), but also potentially are locked into higher tier population thresholds (that lower hierarchy modules can help build to/towards).

Planned to include Surface updates (in stats, though sadly not in icons), not just Stations.

This mod Changes

TIHabModuleTemplate.en
TIHabModuleTemplate.json
TICodexEntryTemplate.json
UICodex.en

It touches basically every single non-Core/Surface/Story/Automated module in some way or another. See the Change Notes for a full list of changes.

Surface modules are on the list to be be tweaked in the future, but for now I’m focusing on the Station modules.