Elysium
A highly usable submarine for long campaigns and small crews (2-6 players MP, or SP with 2+ bots).
It is the result of >300 hours of design and hundreds of iterations, each one play-tested in actual online multiplayer. Every detail has been refined countless of times with a rigorous ‘form follows function’ approach.
HIGHLIGHTS
Reasons to chose Elysium:
– small-to-medium submarine that feels like home in a dark and dreadful place
– realistic, immersive design, made by a real-life engineer 🙂
– uncluttered, polished ship UX (e.g., logical design, clear labels, optimized walking path)
– 360 degrees gun coverage, depth charge launcher, defense coils
– AEGIS ship self-defense system
– strategically placed suits, emergency kits, … if things go wrong
– all-in-one dive ops center for efficient away-missions
– two diving hatches (main + emergency)
– spec-ops shuttle for caves and tunnels where main sub won’t fit
– griefing resistant when playing MP
– vanilla-only, does not rely on any mods
– and of course it has all common systems you’d expect (fabber, decon, …)
A detailed manual can be found here:
NOTES
– This sub has quite a few status lights. I recommend to INCREASE THE LIGHT COUNT in your SETTINGS menu. If you play multiplayer, you should probably tell your players to do the same.
– The new "quickstart" variant contains a box with medals in case you want to start level ~5 (needs 14 medals per person). Only use that if you’ve finished the game already and want to reach midgame earlier as it’s ‘cheaty’. Everybody else just use the version without quickstart for vanilla gameplay.