Humpback Großreinigung
Deep modernization of the Humpback, based on idea of preserving the location of all nodes of the original submarine.
This is the fourth iteration of my "Humpback", which incorporates 4 years of experience
– Completely redesigned wiring
– Flood prevention system, gunnery room completely isolated
– Torpedo hatch with TV-command torpedo
– Timer counting the real time of your game session in seconds
– A combat shuttle duplicating the ship’s systems
– Comfortable lighting
– Redesigned gun control system: firing cut-offs, but low capacitance capacitors.
– Added a depth charge drop mechanism and discharge coils
– Full support for RussianEnglish languages
– The ability to exit through the upper hatch
– Diving suit shelves in each compartment
– A punishment cell with jokes and explosions
– "Quickloader" for railgun
– Outdoor and indoor light switch
– You can read tips about how to use this submarine at full potential in the "INFO" terminal, right at the sub entrance.
J version is for average missions, it has more starting items and submarine already repaired.
-Isn’t this sub OP?
Even with redesigned wiring, an extra 4th gun, and a redesigned drain (which would prevent bottom-up flooding) "Humpback" would already be much better than the stock version. This mod inherently gives you additional, and in the case of the torpedo, even unique, gameplay, saves a lot of time running from fabricators to crates and generally increase quality of life.
As you can see from the last screenshot, sub was nerfed a lot, I removed a few pumps, 1 gun, reduced the speed of the pumps, cut the left ballast and even tried to balance the power consumption, so I can say that this is a pretty good sub for vanilla experience, at least from the gameplay side, especially if you’re a average person and can only invite 1-2 friends.
The only really bad thing about this sub is that you almost can’t improve it. When you take the stock Humpback you rewire it, change the lights to white, rewire oxygen generator to battery, and the right pump turns into ballast and maybe something else. Here you have everything maxed-up, so the only thing you can offer curious person, is to find everything that can be used in the submarine, and use it.
-Why is there anime as a preview?
Anime works amazingly well for getting attention, look at how the last sub gathered 69 likes, in almost a year, and the previous iteration 5 in 2 years. I respect my work, even if it is a useless 0 money per hour work.
In general, the decision to continue the work came when I received this message: "cool submarine, but the red is cringe" and I only can agree with him, because the previous submarines were colored like the real Humpback, black and white, and the Ehrenwert version was colored by «Roon» colors, and here I have on my desktop a silver-haired Noelle as a wallpaper, neurons was activated and I thought: I will repair everything I can, tweak the design on how much my brain allows me, and post last iteration of the Humpback "(I really hope it is the last one)
Well, I fixed everything I wanted, it turned out that the torpedoes only explode with a c-4 explosion, not nuclear. Now you can blow up your sub along with the crew, or oneshot Charybdis, "high risk – high reward". Torpedo can be refilled in outposts.
The hatch also took an insane amount of time to calibrate, but now it doesn’t seem to jam at all.
I had to pull everything alien out of the shuttle because anything from alien ruins seems to make random sounds like psychosis do, so I decided to rework the design, leaving the reactor still perpetual.
Because of the old submarine base, it turned out that the outer walls have different HP, all the walls get vanilla HP at the moment(except insides and hatch).
Gave the captain a normal engine booster and depth charge, instead of an engineering booster, that only goes forward. Whoever has the brains to turn off this booster, that is turned on by default and use it when necessary, will be able to get away from so many fights.
Powered lights and all the O2 generator for diving suits, they can be now turned off, which saves a lot of energy.
The submarine name is spelled as Grossreingung. It stands for noelle main skill and can be translated as "major cleaning"
And bots… They now can fix everything, even shuttle engine.
If you read this far and do not regret wasting your time, give me a "wholesome" reward and I will know that there is a «chel» in the world, and he is «horosh».
Assets used:
Torpedoes: https://steamcommunity.com/sharedfiles/filedetails/?id=2414548653
Torpedo hatch wiring: https://steamcommunity.com/sharedfiles/filedetails/?id=2445826783
Top hatch wiring: https://steamcommunity.com/sharedfiles/filedetails/?id=2309484889
Periscopes wiring: https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872
Passive sonar in command room idea: https://steamcommunity.com/sharedfiles/filedetails/?id=2558586020
Design of command room: https://steamcommunity.com/sharedfiles/filedetails/?id=2896851111
Chaingun loader and discharge coil for shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=3175095773
Previous iterations:
2022 Ehrenwhert: https://steamcommunity.com/sharedfiles/filedetails/?id=2727989243
2021 Vollkommen: https://steamcommunity.com/sharedfiles/filedetails/?id=2298077750
2020 Revalorise: https://steamcommunity.com/sharedfiles/filedetails/?id=2222379682
There will be no new one in 2024, this one is last for sure.
Revisions:
Old revisions of this mod are available below. Click the link to download.