Less useless resources
This is just a small mod to make some of the special resource buildings in Attila less useless and give an incentive to upgrading them without making them overpowered. All the bonuses mentioned below apply to the highest tier only.
No bonuses were added to the special resources that already give income or food.
In detail:
Marble (mason) – +1 state religion factionwide (cool new columns for your temples/churches/whathaveyou)
Wood – +10% ammunition for ranged infantry factionwide (make moar arrows!!!11!!1)
Iron (forge) – +2 melee attack factionwide (cool new swords for everyone)
Iron (toolmaker) – -5% construction cost factionwide (shiny new tools)
Dyes – +1 public order factionwide (colourful clothes everywhere!)
Gems – +1 Loyalty for all characters (they do like shiny gifts)
Silk – +5% land commerce income (it’s the silk road, stupid!)
Lead – +1 sanitation factionwide (it’s called plumbing for a reason)