Lore-Friendly Mercenaries Project
Jagged Alliance 3 is a great game, but the mercs in the game feel somewhat rushed stat-wise.
Why are Raven and Wolf not specialists in Night Ops when their bio clearly implies that they are? Why is MD good at training mercs when he’s extremely awkward, inexperienced and insecure? Why is Livewire not ambidextrous when her bio says she is? Why is Ice not a teacher when his bio says he is? Why is Sidney not a knife-thrower when his bio says he is? Why is Barry so incredibly over-powered? Why are all of these professional mercenaries going into a war-zone so drastically under-equipped?
Good questions!
This mod aims to adjust the stats, perks and loadouts of in-game mercs to fit better with their personalities, nationalities and backstories in a lore-friendly way, with the only thing left untouched as of now being merc prices.
This mod now also includes extensive loadout changes to fit better with the mercs, like giving an mp40 and armor to Grunty, who’s apparently ‘prepared for any tactical situation’ according to his bio yet starts with only a pistol and nothing else, or giving flashbangs and kevlar to Raider, who was a former SWAT team leader.
It also is filled with little details, like for example Red using pipe bombs (he’s Irish after all), or the fact that Nails’s equipment is poorly maintained thanks to his poor hygiene.
All in all, every single merc in the game now offers a new and hopefully improved experience from what they were before.
Except Tex. Tex is perfect just the way he is. And Ivan too.
Revisions:
Old revisions of this mod are available below. Click the link to download.