Dwelling Evolution

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Author: Nordos/atord

Last revision: 17 Mar, 2017 at 19:52 UTC

File size: 311.81 KB

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Description:

A rather simple mod with two goals:
– making dwelling-units a bit more interesting by adding evolve to the mayority of them
– adding a Palace for each dwelling upon building all buildings in a dwelling. Each Palace costs 500 gold and 200 mana, generates 20 gold and mana and 130 production. Also gives all produced T1 and T2 units a medal.

Added the Evolution to following units:
– Wraith -> Wraithking (+Exhausting Fatigue)
– Archon Infantry -> 80% Archon Caster, 20% Archon Titan (+curse)
– Archon Archer -> Archon Caster (+curse)
– Wyvern -> Dragons (get a -20 hp and -2 def penalty)
– Buttercup Fairy -> Toadstool Fairy (+bard skill) -> Nightshade Fairy (+Noxious Vulnerability)
– Ogre -> Fire/Frost/Stone Giant (+Overwhelm)
– Naga Slither -> Naga Matriarch (+Martial Arts)
– Siren -> Lord of the Deep (+Taunt)

[evolved Mermaids now retain Dispel]
[Naga Guardian can now only be flanked from the cell directly behind it]

DISCLAIMER: This mod does not focus on balance. While I do think that none of these additions would be game-breaking (wyvern were an inferior summon for Sorc, Dwellings itself had mostly low impact), I didn’t really care about that aspect.

TODO:
– making Archon more attractive for non-Necromancers

CHANGELOG:
v 1.1
– if you are Necro and researched Shrines of Unlife, you can build a new building in all dwellings but Archon and Dragon: It gives produced units ‘Ghoul Plague’, working similar to the Archlich Aura. The produced Units get the Ghoul Mali negated as well (+20% Spirit, +1 Def)
– Bone Dragons are now buildable in Dragon Dwellings. Icons are placeholder (if someone wants to help me with it…).
These new buildings are not needed to be built in order to build the palaces.

v 1.2
– new fairy building: Corrupted Glade. Unlocks the production of Nightmares and produced ‘dedicated to good’ units become ‘dedicated to evil’ (as to speak, the Nymph)
– Nymph has a new ability: Bonding. Only works on friendly Unicorns and Nightmares. The Nymph absorbs their damage (reduced by 50%) and heals 20% of their life per turn
– Unicorn has a new ability: Blessing of Life. Only works on ‘dedicated to good’ friendly units. The target gains +2 res, +2 def and +1 Awareness
– Nightmare has a new ability: Blessing of Corruption. Only works on ‘dedicated to evil’ friendly units. The target gains +2 Blight and Spirit damage and gains Inflict Despair

v 1.3
Introduced Settlers for Dwellings:
– Settlers need the Palaces to be built and cost 150 gold.
– Settlers have the ability to rebuild razed dwellings (they will adapt to the domain of the original dwelling). This is a seperate ability and must be selected.
– Settlers can rebuild razed Cities. They function like normal cities with dwelling stats, meaning, additional income comparable to a normal Dwelling + ‘normal’ city stats, but can only build buildings and units like a normal dwelling.
– rebuilding a razed Merfolk Dwelling with a Settler of a different Dwelling will result in a ‘placeholder’ dwelling, since I have not included it (since it would break immersion, IMO).
– Merfolk Settler can only moveon water, similar to sea Monsters.
[all Settlers have placeholder Images and Icons, though I do not plan on changing it in the near future]
(fixed a bug where Blessing of Corruption granted Life Drain instead of Inflict Despair)
(fixed a description Bug, stating that Palaces would give 170 production instead of their actual 130)

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Required DLC:

These DLC should be installed in order to use this item.


Golden Realms Expansion
Eternal Lords Expansion