The Old Man and the Sea
This mod aims to enrich the water content of the game and increase the relevance of sea units and ships. This is the 2.00 version of the mod which is now featureing an additional sea dwelling as well as mythical city upgrades for the new water structures. There are however still going to be balancing changes and probably some polishing of the existing content as well as possible additional features.
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FEATURES
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– harbors unlock a new tugboat unit which can construct maritime posts for 80 gold which act like fortresses on water (except they have no defensive value)
– maritime posts can be upgraded to maritime fortresses for 80 gold (+1 domain)
– there are 4 new water structures:
— seaweed: + 30 population; grows in clusters like melons or flowers of solace; visiting units receive 2x fast healing for 3 turns
— coral reef: treasure site which grants +5 gold +10 mana when explored
— unlocks MCU coral ridge foundry
— pearl mine: treasure site which grants +15 gold when explored
— unlocks MCU jewelcrafter’s workshop
— ship wreck: treasure site which grants +10 gold, +5 knowledge when explored
— unlocks MCU syndicate of lost treasures
– there are 9 new water units:
— sea serpent: T3 monster unit; can’t leave water; currently not obtainable for player (except through ghouling)
— kappa lurker: T1 infantry unit; added to sea dwelling (needs seagrass meadow)
— kappa hunter: T1 archer unit; added to sea dwelling (needs kelp forest)
— ghostly canon: T3 machine unit, currently not obtainable for player
– the other 5 units come from a new sea dwelling: the Nynevians!
— Kelpie: T1 animal unit; evolves into priestess of nimue; basic dwelling unit
— Nynevian Archer: T2 irregular unit; requires baracks
— Nynevian Soldier: T2 infantry unit; requires baracks
— Priestess of Nimue: T2 support unit; requires temple
— Nynevian Knight: T3 cavalry unit; requires stables of the rising tide
– harbors now heal boat units on the coresponding hex by 20% of their hp per turn
– working boats have repair machine
– mariner’s guild now additionaly grants mariner to irregular units; human irregulars gain hurl net instead
– war ships recruitment cost is increased by 40 gold each since their value has dramatically increased
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OPTIONAL FEATURES
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– by founding a city on top of a maritime post or maritime fortress you can create a water city
– water cities will spawn produced land units on the nearest land hex
– water cities have combat maps of land cities except units are embarked / swimming (this is why I call it an optional feature since I can see how this can be a dealbreaker for many players)
– cities founded upon a maritime fortress will start with a harbor
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KNOWN ISSUES / PLANS FOR THE FUTURE
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– working boats appear on land in the city build preview
– working boats are human for all races (I wanted them to be non-racial but only racial units can construct outposts; if I made one version for each race there would be unwanted side-effects like dwarven working boats being able to traverse mountains…)
– !unit descriptions!
– !new dwelling quests! (still uses reef dwelling quests except with different rewards)
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COMPATIBILITY
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– the mod will conflict with mods that make their own treasure site additions to the RMG or change the ship units or the sea dwelling
– thanks to Charlatan, there now is a compatibility patch for the RMG inetgration part of his decodence mod and this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=691916531
– the mod will conflict with other mods adding dwellings. fortunately we already have some compatibility patches on that front:
— beastman dwelling compatibility mod: http://steamcommunity.com/sharedfiles/filedetails/?id=766737375
— compatibility mod for gloweyes darkelves dwelling + beastman dwelling: http://steamcommunity.com/sharedfiles/filedetails/?id=873633294
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MY OTHER MOD PROJECTS
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– Hero Development Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=524567032
– Hero Professions Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=616553983
– Racial Heritage Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=534176740
– Beastman Dwelling: http://steamcommunity.com/sharedfiles/filedetails/?id=766737160
— Archon Race Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=897959715
Required DLC:
These DLC should be installed in order to use this item.
Golden Realms Expansion
Eternal Lords Expansion