Obsidia Expansion – Slimes Xenotype

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Author: Lored

Last revision: 18 Aug, 2025 at 20:09 UTC (1)

File size: 4.52 MB

On Steam Workshop

Description:


The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
Slimes are the chaotic creation of the mad scientist and master slime-maker, Rimuru Tempest. These slimy beings are notable for having their hearts replaced with a slime core. Depending on the settings, the additional slime core effects can vary, making each slime a unique experiment. Their bodies have become a mass of slime, and they often feature a slime floater, which are the continuation of their legs.
Slimes boast several unique traits: they have no need for sleep, can see in darkness, possess impressive regenerative abilities, can eat almost anything, and are immune to food poisoning. However, these perks come with their own set of drawbacks. Slimes suffer from Psychic Deafness, but this can be a blessing or a curse. They are vulnerable to fire, move sluggishly when wearing clothes or armor, have poor learning abilities, are overly sensitive to pain, and suffer from cell instability, a condition that limits their physical robustness.

  • Slime – are the original creation in the development of slime-humanoid amalgamation life. These are the most common type of slime. They are capable of performing up to 3 short-distance bounces, making them slightly mobile.
  • Waste Slime – are the alternative creation in the development of slime-humanoid amalgamation life. Engineered specifically to survive in polluted environments, these slimes are far from pretty, with a look that only their creator could love. They are capable of performing up to 3 short-distance bounces, making them slightly mobile.
  • Bloody Slime – are the alternative creation in the development of slime-humanoid amalgamation life.They are unique in the absence of cell instability. Instead of this typical weakness, they consume Hemogen, a substance that gives them a peculiar ability called Coagulate. With just a touch, they can heal wounds on their allies, making them invaluable in battle. They are capable of performing up to 3 short-distance bounces, making them slightly mobile.
  • Prime Slime – are the pinnacle of creation in the development of slime-humanoid amalgamation life, were created using ancient Architect technologies. These prime slimes boast enhanced regeneration and immunity. Also lack the typical weaknesses of other slimes – cell instability, and become psychically sensitive. They are capable of performing up to 5 medium-distance bounces, making them slightly mobile.







In general, the mod adds:

  • Xenotypes: 4
  • Genes: 49


Q: Is this mod CE compatible?
A: Just like the core mod – Obsidia Expansion.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes, in terms of content, the mod is complete. But support for the mod continues.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.

Translation
  • English – included
  • Ukrainian – included
  • Russian – included
  • If you would like to translate this mod into your native language, I will be happy to help with this.
Special thanks

For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

[ko-fi.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
Required items:

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Vanilla Expanded FrameworkSteam Workshop
EBSG FrameworkSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.