[UCM] Utilities Construction Mod

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Author: misultin

Last revision: 3 Jan, 2018 at 15:24 UTC

File size: 755.02 KB

On Steam Workshop

Description:

The Utilities Construction Mod (aka UCM) allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.

Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it’s really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.

Please note that this mod is still in early beta. Some changes and bugs are to be expected. 

Sample mission

A sample mission can be downloaded from here:
https://github.com/ostinelli/SCAR_UCM/raw/master/resources/ucm_demo.Altis.zip

ACE

UCM does not need ACE to run, but if enabled the Interaction and Cargo functionalities will the the ones of ACE, otherwise they will default to enhanced vanilla ones.

Persistence

UCM has its own Persistence Module that allows you to save UCM data.

ALiVE

UCM is integrated with ALiVE, with some caveats. Refer to Github for notes.

Github

https://github.com/ostinelli/SCAR_UCM

Why

If you are the "Rooty tooty point and shooty" type of person, this mod may not be for you. It will not give you additional things to shoot at; rather, creative usage can offer you a purpose for simulating real life scenarios in war areas.

Thank you

Thanks to all alpha and beta testers, in particular:

* 2RGT Hollywood
* W4lly63

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