Tanksy’s Disruptors

If you liked this item, please rate it up on Steam Workshop page.

Author: Tanksy

Last revision: 18 Sep, 2024 at 23:53 UTC

File size: 19.08 KB

On Steam Workshop

Description:

This mod tweaks Disruptors:
– Lowers shield penetration.
(Vanilla shields no longer penetrated – 10 penetration instead of 50, while shield’s have a resistance of 25)
– Raises shield damage dealt.
(2750 instead of 2250)
– Raises AI threat priority.
(Previously had none, now has 5 – like reactors and shields.)

Being able to penetrate two shields and still hit a third was a bit nutty. One disruptor could make or break an entire engagement based purely on its penetration and this tweak softens that – without just outright nerfing the poor guy into oblivion. Disruptors should be good, and they still are – just not quite as overpowered.

With this tweak, a disruptor shot will only be able to penetrate a shield if that shield hasn’t got enough hitpoints to absorb the full blow. This means shields feel more solid against them, however – a disruptor will now do a bit more damage to the shield, so under sustained fire – the shield will drop faster.

Raising the threat value to the AI should hopefully also mean the AI will prioritise your disruptors.

This has been carefully tuned. One disruptor can take down one shield, being supplied by one adjacent small reactor – and hold it down for the most part – but not as easily keep down a shield being supplied by an adjacent medium reactor.

Disruptors have not entirely lost their penetration, they just don’t have enough to completely penetrate a vanilla small shield. This gives potential for even lighter shields to exist, that the disruptor could penetrate.

Future adjustments might be made as I get to see the new disruptors work in a non-sandbox environment.

Thanks to Merfy for balance suggestions.