[WOTC] Rustys Recruits Redux/Allies Unknown Redux BridgeMod

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Author: Styrium

Last revision: 9 Dec, 2024 at 22:56 UTC (5)

File size: 352.49 KB

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Description:
Description

This mod seeks to allow the new recruit screen from
[WOTC] Rustys Recruits Redux, that displays the recruits’ stats, to work for the Non-Human Recruits screen added by Allies Unknown Redux.

This mod also integrates the other functionalities of Rusty’s Recruits Redux, such as changing how the recruit list is refreshed (from being renovated with time, to the recruits sticking around indefinitely, and new ones being called immediately upon recruitment so the list is always filled).

When first installed on an existing save, the new recruit list fetches the recruits from the old recruit list before populating it, so no soldiers are stuck on limbo when you install it. Additionally, this mod zeros out the numbers of Starting Recruits and Refill Recruits from the old screen so that it stops generating characters on existing saves and never generates them in the first place for new saves.

Additionally, this mod adds a handful of console commands that have to do with the AU aliens–basically a mix of things to either fix the weird functionality of AU or just to make my life easier when testing new species.

Known Issues

Not exactly an issue, but, if you add this mod mid-campaign, at first glance your recruit list will be empty–don’t worry! Due to how Allies Unknown is coded, the list only repopulates after a tactical mission, so it’ll be empty only momentarily. If you need your recruits now for some reason, you can use the console command forceRefreshAlienRecruitsRRSBridge to fill it back up to your starting number of recruits–but know that by doing so the recruits on your original list will be lost to time, I think.

Also don’t use the AddSpecificAlienRecruit console command to spawn a viper, use that mod’s command instead otherwise the animations won’t load properly.

If you’re into customizing AU aliens…

Check out my One Million Colours Plugin for AU Species.

And my Plugin for the Vipers

Ever had issues with your Character Pool aliens not showing up? Look no further.

Ever wished to reroll the awful callsign your alien got? This can probably help you.

Help! My Twi’Leks have dragon legs and wookiee arms–I’ve got you.

Credits

Obviously all credit goes to the two original mods, links above, all I did was mash them together.
Also a huge thanks to the to the XCom2 Modders Discord for bearing with me as I fiddled with this until it worked.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.