[WOTC] Soldier Development Redux (beta)

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Author: XpanD

Last revision: 13 Aug, 2025 at 12:10 UTC (6)

File size: 362.26 KB

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Description:

This is an unofficial, updated build of Hotl3looded’s excellent Soldier Development mod that fixes some issues (including the stat reset bug), as well as adding a bunch of new features. Please check the original page for a breakdown of what it is and how it works.

Note that, unlike the original, this Redux does not disable covert op stat boosts by default! This feature is now handled by a more compatible standalone mod, the Covert Slot Reward Restrictor. This mod is optional and can be safely omitted.

Please remove the original Soldier Development before installing this one, as they will conflict.

Fixes to the original:
  • Skill events now fall through properly instead of lowering stats above the config max.
  • Skill events should no longer potentially be rolled twice.
  • Hero units (and modded SPARKs) may now gain combat intelligence as well.

New stuff:
  • Psi skill events!
  • New config system. (configurable breakpoints, more things to tweak)
  • Support for other languages. (just a few for now, submissions welcome)
  • Melee attacks that cover long distances may now boost mobility as well. (on by default)
  • Failed missions can now have their own rewards. (off by default)
  • Negative AP and Will "rewards" are now allowed. (off by default, settable limits)
  • Evolved Nanoprocessor (SuperSoldiers) and Full Override (LW2) are now valid hack skills.

Other changes:
  • Lost headshots and guaranteed hits no longer trigger skill events.
  • Max mobility is now 15 (from 14), but growths are slower.
  • Dashing chance logic now handles small values better. (extra digit)
  • Logging for tracking new changes. (useful in case stuff breaks)

Compatibility:

Not aware of any conflicts. Should be safe to add to (or remove from) a running campaign, just finish your current mission before doing so.

Everything should also work with Long War of the Chosen and other overhaul mods, though balance will vary.

Required mods:

Calculating shot accuracy uses a Community Highlander function, but this did not seem to cause any issues when testing without it installed. Marked it as required just to be safe.

Why this redux?

The original mod’s author (Hotl3looded) seems to have disappeared from the internet a few years ago. At some point I saw someone report an issue, got curious, reproduced it in my own game (after reverting my config changes), and then went down the rabbit hole… and the "local build with a few patches" that followed quickly snowballed into this.

Credits:
  • Hotl3looded for the original mod, which laid the foundations for this redux. Seriously, the original mod was most of the work.
  • Alastair for outlining the combat intelligence issue, and ragnakore for the mobility fix. (both in the original page’s discussions)
  • Zelfana and Iridar for providing a ton of advice.
  • Translators: Yoga (Russian), william09703 (traditional Chinese), SKRING (simplified Chinese)
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Required DLC:

These DLC should be installed in order to use this item.


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