Kalashnikov Model Pack
A small collection of the highly popular and widespread Automatic Kalashnikov, focusing on the many different variants of it, aswell as the difference between them.
This pack only holds 2 kalashnikov models, to change the current setup of either the AK-47/74, hold down the key to activate the "context menu" (Default is C) and simply hover your curser over the model, and right click, then go to "Bodygroups" or "Skins" and change it up however you desire!
NOTE: These models are highly reliant on Joint Tool, and in order to pose different bits on them, such as the bolt carrier, trigger, stocks, etc, you will need to do this using Joint Tool.
So far there are a total of 7 different complete setups available.
Kalashnikov setups chambered in 7.62×39
- AK-47(The original 1947 design, details to boot)
- AKM (Modernzed AK-47, details to boot)
- AKS-47
- AK-103
- AIM-47 (Romanian AK-47)
- RPK
- AMD-65 (Hungarian variant of the AK-47)
- M-70 (Yugoslavian variant)
Kalashnikov setups chambered in 5.45×39
- AK-74
- AKS-74
- RPK-74
- AK-74M
- RPK-74M
- AIS-74 (Romanian AK-74)
- Tantal (Polish AK-74)
- Some fantasy setups
- M-70 (never existed in a 5.45 variant)
- AMD-65 (never existed in a 5.45 variant)
- AN-74 (Cross between an AK-74 and AN-94)
All setups can be mixed and matched as you please, or combined with other non-specific bits.
Top listed update is ALWAYS the newest.
Update: 12.03.2016
Update: 10.02.2016
Update: 31.01.2016
I hope these models will be of use to many of you. Thanks for subscribing, if you choose to do so 😉
Please, don’t reupload this pack ANYWHERE else, or use it’s content, without asking me for permission first!
Danger Close(MoH): Base AK-47 models, and several custom meshes and textures.
Dice: Optical attachments.
Treyarc: Bipod, Vog-25 grenade, textures and meshes.
Millenia: author of some meshes and textures.
Mr.Rifleman: Base AKM/AK-74 model/textures
Twinke Masta: Several meshes.
Paul Yakushev: Bayonet, and some other meshes.
Rusty: All camo patterns.
Josh Zemlinsky(Me): Putting everything together, textures, meshes, QC, compile, etc.