Muscarine’s Sharpnel – Fixes

If you liked this item, please rate it up on Steam Workshop page.

Author: Jenek

Last revision: 30 Sep, 2024 at 18:37 UTC

File size: 479.42 KB

On Steam Workshop

Description:

This mod only fixes some issues I have found from Muscarine’s Shrapnel mod.

Here are the list of issues that are fixed:

1. Provisions screen texts being misaligned and overlapping one another.
2. Character barks to be more consistent with the vanilla game.
3. Expunge reworked so that it actually matches the original intention of mod’s workshop page.

The workshop page of Muscarine’s Shrapnel states the Expunge requires you to pop an Ammo Pack in order to become usable.
I personally think that setting Expunge to have 0 base ACC is better than having a self debuff of -120 ACC.
Having the self debuff will render Shrapnel to have her other skills useless because of the ACC penalty.
Popping another Ammo Pack also is useless because it only affects the ACC of Expunge.
I think this rework or fix fits her better to have continuous barrage on her advertised specialty.

The Expunge rework is as follows:
1. Expunge base ACC is now -20.
2. Using an Ammo Pack will render it to be on 100 ACC.
3. The -120 ACC debuff is no longer applied.
4. The DMG MOD of Expunge is now 4, 6, 8, 10, 12 per level respectively.

Just install this above the Shrapnel Mod for it to work.

I am not a pro at legalities, but the Shrapnel mod is owned by Muscarine. This is just a small fix on top of their mod. This mod is also not officially made by Darkest Dungeon.