[SR]Raid Extension (fork)
This mod provides 4 new hostile map incidents. These events expand the ways in which hostile factions interact with colonists, making them not limited to the form of raids.
This is a fork of [SR]Raid Extension, with changes from [SR]Raid Extension Continued incorporated.
See the original mod for the full description.
The continued (now discontinued) version added SOS2 support and some fixes.
This fork includes additional fixes and improvements, such as:
- Any of the incidents may be a disguised raid, and raiders will stage a surprise attack after a delay.
- Make loggers and poachers defend themselves better.
- Loggers and poachers try to avoid trees/animals close to or belonging to the colony, and are less threatening if they attack the colony.
- Improve/fix pathing and behaviour of loggers and poachers in corner cases, such as when resources are scarce or not reachable.
- Hostile caravans and hostile travellers try to select a path that avoids the colony if possible.
- Minor fixes, such as poachers having their weapons visible, hostile caravan being a minor threat event rather than a negative event, hostile travellers using a letter for alerting instead of only a notification.
- Spelling fixes for English texts.
- Support for Hide Raid Strategy mod.
You may want to subscribe to the low-traffic announcements pinned conversation. If you want to report a bug, please do so in the relevant pinned conversation.
If you use the Cherry Picker mod to disable certain events, note that this mod misspells "hostile" as "hositle" in its internal names.
GitHub: https://github.com/llunak/rimworld-RaidExtension
Revisions:
Old revisions of this mod are available below. Click the link to download.