Frieren: Beyond Journey’s End – Apparel and Equipment
Updated for 1.5 (everything still works, just added 1.5 as a supported version so it doesn’t show up as outdated in the mod list)
Additional update: Made it so the cape renders properly underneath hair again
If you just want the hair (and other hair should I release more), you can check out my standalone Frieren hair mod. Otherwise, all added/released Frieren-related apparel and equipment in the future by me will be added here.
Also check out: Reel’s Frieren Hairs
Adds Frieren’s hair, outfit, and staff from Frieren: Beyond Journey’s End to RimWorld. Currently, only the thin body type is supported.
Items added include:
- Cape of The Slayer – Requires Complex Clothing researched and a pawn with 12 crafting to make. Offers a +20% bonus to social impact and negotiation ability.
- Outfit of The Slayer – Requires Complex Clothing researched and a pawn with 12 crafting to make. Offers a +20% bonus to social impact and negotiation ability.
- Staff of The Slayer – Requires a pawn with 16 crafting to make. Has the same base damage as a mace. If Royalty DLC is present, acts as a persona weapon and offers base bonuses of +100% psychic sensitivity and +0.2/s neural heat recovery.
Should be safe to add or remove mid-game but make sure all mod-related items are removed from the map/game first.
- Combat Extended – Not patched for CE but should still be generally usable.
- Melee Animations – Patch for Frieren’s staff already included.
The mod should be compatible with everything else otherwise. Kindly report any bugs or incompatibilities.
Support for other vanilla body types is planned.
Other apparel from Frieren may also be added but are not planned (making apparel textures is tedious, though other staves and weapons in the series should be easier to make).
Dedicated spells and magic is planned but will be most likely released as a separate mod.