[VJ] Half-Life: Alyx SNPCs (1/2)
Requires VJ Base and Dynamic EN for this addon to function!
VJ Base: https://steamcommunity.com/workshop/filedetails/?id=131759821
Requires Dynamic ENV System to prevent glow-in-the-dark creatures!
Dynamic ENV System: https://steamcommunity.com/sharedfiles/filedetails/?id=3050482313
Requires Half-Life: Alyx SNPCs Content for textures!
Half-Life: Alyx SNPCs Content: https://steamcommunity.com/sharedfiles/filedetails/?id=3127612771
Currently contains:
~ SNPCs:
• Barnacle
• Headcrab (Classic, Poison, Fast, Reviver, April 2020, Armored and HL2 Variants)
• Jelly Blobber
• Snark
• Xen Grenade Plant
• Zombie (Classic, Armored, Electric, Headcrab-less, Gunner, and HL2 Variants)
• Zombie Torso
~ Weapons:
• Snark
• Xen Grenade
Features:
• Original 4K + 2K textures with PBR
• Original animations + unused animations
• Recreated particles from original game
• Similar AI to original game
• Some HL2 characters with HLA animations
Upcoming:
• Lamarr
• Jeff Jeffrey Jefferson
• Slumped zombies
If you don’t want headcrabs to ragdoll while attacking, put this in console ~ "vj_hla_enable_headcrab_ragdolling 0". To enable it replace 0 with 1
If you don’t want zombie bloaters, put this in console ~ "vj_hla_enable_zombie_bloaters 0". To enable it replace 0 with 1
If you want hard difficulty, "vj_hla_enable_hard_difficulty 1".
If your game is crashing, put "r_drawmodeldecals 0" in console.
Credits:
• Valve – Half-Life: Alyx
• DrVrej – VJ Base
• Cpt. Hazama – Dynamic ENV System
• BlueFlyTrap – Non-metallic VMT
• Mushroom guy – PBR Tool
• RED_EYE – Tool to decompile Source 2 assets
• ᴠʏᴅᴏʀʀᴀʜ – Zombine Gunner sounds
• That One EpicPlayer – Original Zombine Gunner Concept
• cc123 – Porting assets from the source 2 engine, coding and particle creating
Required items:
Click the title to search on this site.
VJ Base — Steam Workshop
Dynamic ENV System — Steam Workshop
Half-Life: Alyx SNPCs Content — Steam Workshop