Nye’s Aggressive AI

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Author: Nye

Last revision: 1 Jun at 08:40 UTC (20)

File size: 618.18 KB

On Steam Workshop

Description:

Intended to be used as part of the modular increased difficulty experience: Genetics, Death & Difficulty

Overview

Nye’s Aggressive AI is designed to breathe new life into the game by making your AI opponents more challenging. In the base game, the AI can often feel passive, and largely inactive. This mod tackles this by making the AI more aggressive in its war declarations, willing to take greater risks in targeting stronger targets and pressing advantages when it has them. Furthermore, the AI is now encouraged to actively use and maintain Men-at-Arms and will be willing to spend more on mercenaries to overwhelm enemies. Combat engagements are also altered, with AI units being less likely to retreat and more prone to chasing down smaller or faster forces, leading to more decisive battles rather than endless siege cycles.

Other features
  • Based on these changes, AI Rulers now feel like they have some agency. They are now actually active participants in the world.
  • Ambitious characters have been given a further nudge in terms of their aggression. Regardless of government type, they always have access to the County and Duchy Conquest CB.
  • Ambitious characters look for means of expansion more regularly.
  • Top Lieges alongside ambitious characters will actually fill out their Men-at-Arms regiments and make things happen, in terms of aggression. (Of course, their behaviour type still plays a significant role in their decision making. Builder’s will prefer to build than go to war etc.)
  • Ambitious characters are better at keeping the realm stable.
  • AI adventurers actually fill out their men-at-arms too.

Compatibility

Nye’s Aggressive AI is compatible with every mod and every overhaul.

My Mod Lists

Genetics, Death & Difficulty
Better Landless Adventurers