RE: CUP Terrains
RE: CUP Terrains is a mod of the RE: series that systematically improves the most popular map pack. The primary motivation to release an overflow mod for CUP Terrains was the very core problem to solve: eliminate the annoying discrepancy between satellite image, mid-detail textures, ground textures and clutter (so you don’t come closer and see the different ground color anymore!). And as the secondary goal: differentiate perceived similarity of the terrains inhaling life into these re-textured Stratis-es 😊
1. Coloration – multi-feature piece that consists of:
– Texture blend darkening and lightening values fine-tuned for each terrain
– Clutter coloration parameters fine-tuned for each terrain
– Changed grass in Northern Sarani to closer match the textures
– Slightly tweaked clutter at Chernarus to closer match the satellite image
– Added a specific water color for each map that matches the menu picture
– Forced Reinhard tone-mapping for middle-eastern terrains to add a “heat” perception
– Lightening revamp for Chernarus Winter to add a “cold” perception
– Weather pattern tweak for Chernarus Winter to match the winter season
– Delicate color correction specific to each terrain (you won’t notice it)
2. Other fixes:
– Working lights on Illuminant towers (like ones at Chernarus Airport)
– Added loading text for all CUP Terrains
RE: CUP Terrains is neither a part of nor requires the original RE (Real Engine) and is completely independent from it.
Credits for the ideas and more:
Anzacsas Steven
ArmanIII
axeman
CUP team
Evil Organ
Greenfist
Required items:
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CUP Terrains - Core — Steam Workshop
CUP Terrains - Maps — Steam Workshop