Kara-Khanid: Satuq Bughra Khan [Silk Road Civilizatiom Pack]
Add Kara-Khanid Civilization into CIV 6. This is a civilization based on pastures and cavalry and had advantages of religious and culture victory. Full English translated.
When a unit is completed in the city, gain Great Writer points equal to 10% of the cost.When you use a unit to convert a city for the first time, gain 15 from per Population of that city. Recruiting a Great Writer provides +2 Culture to the Capital and an Apostle of the Religion of the [ICON_Capital] Capital. Palace has 5 additional Great Works of Writing slots.
Cavalry units and Khan Ghilman may be purchased with Faith. Cavalry units receive +1 Combat Strength for every Apostle(up to +10). Pastures on bonus/strategic resources provide +1 Food/Science respectively. Specialty districts provide +1 Faith to Pastures of their cities. Gain the Kara-Khanid Iqta Cavalry unique unit with Civil Service.
A building unique to Kara-Khanid that replaces the Market. +1 Amenity. +1 Food and +1 Production. +1 Trade Route capacity, if this city does not yet have a Lighthouse building. +3 Gold to improved bonus resources of this city. Trade Routes sent to this city provide +1 Food to the starting city.
Kara-Khanid unique Medieval Era unit that replaces the Man-at-Arms. Heals up to 25 HP when pillaging a district or an improvement. +5 Combat Strength when there is a religious unit within one tile.
Kara-Khanid unique Medieval Era unit that replaces the Knight, when Satuq Bughra Khan is their leader. Killing a non-Barbarian unit provides Culture and Great Writer points equal to 50% of its Combat Strength (at standard speed). Requires Horses to train and maintain.
This is the second civilization in our Civilization Leader expansion mods series and the first civilization in the Silk Road Civilization Pack. We will be releasing more civilizations, leader mods and grouping them thematically into packs in the future, so stay tuned!
The author has prepared theme music for this civilization but will not add it, please expect me to find a modder who will add external theme music. If you could add theme music, please contact C in the author.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: New Frontier Pass
Sid Meier's Civilizationu00ae VI: Babylon Pack