Spearhead realism – v0.0.34e1
Link to discord. https://discord.gg/rWJgShv8bZ
First and foremost, this is a gamelogic mod. Rewriting the basics, it’s strikingly different from vanilla.
With more effective units, in a stronger lineup, and rewritten MP files.
The mod emphasises more strategic choices, and decisively sidelines sniping, in exchange for flanking.
Multiple combat mods in one
Adjusted Cannons, Pzf, SA, gun range 190 +60/-30
Vehicle stats & Mobility Mod
Vision Mod
MP (skirmish) mod
Update v0.0.34 [Pre – Alpha]
Corrected most bugs, including a critical bug with machine guns.
Testing infantry accuracy 0.8 (was 0.85) / ~= vanilla SAR.
Adjusted indirects, began adjusting vehicle/gun
Made 85-90 HE more effective, made 105 HE less effective.
Fixed certain inaccuracies and fixed excessive HE damage.
Tanks are more likely to burn up.
Adjusted legacy vision files to match reduced ranges.
Increased cannon class durability.
Improved (fixed) HEAT damage
Upcoming:
Semi indirect function
Update v0.0.33
Fixed inaccuracies with rockets (nerfed)
…
Main features:
Infantry:
-Increased vision ranges
-Increased small arms base damage and reduced damage drop-off
-Increased AI aim speed and reduced firing interval times
-Increased stealth when prone
-Increased blast resistance when in cover or prone
-Reduced cost of specialist units (anti-tank, machinegun, etc.)
-Reduced cost of crew-served small arms (machine gun tripods, etc.)
Vehicles:
-Increased vision ranges
-Increased weapon ranges on basis of ballistics calculation and sight magnification
-Corrected inaccurate armor values and removed unrealistic armor penalties on basis of technical drawings, blueprints and data
-Corrected elevation and azimuth vision arcs for some vehicles on basis of trial data
-Reduced HE blast resistance for cannons, trucks, aircraft, and other light vehicles
-Revised vehicle mobility on basis of trial data and calculation
Cannons:
-Reworked firing ranges on basis of ballistics calculation and sight magnification
-Reworked armor penetration on basis of trial data and ballistics calculation
-Reworked reload times on basis of trial data
-Reduced accuracy penalty for HE and other specialized ammunition
-Reduced cost of towed guns
Gameplay:
-Increased MP income for base game modes
-Modified vehicle rosters for all doctrines
-Significantly reduced infantry CP cs
Planned Features:
-Reworked multiplayer doctrines based on real formations
-Reworked damage radii for explosive ordinance
-[possibly] reworked conquest
Required DLC:
These DLC should be installed in order to use this item.
Call to Arms - Gates of Hell: Talvisota
Call to Arms - Gates of Hell: Scorched Earth
Call to Arms - Gates of Hell: Liberation
Revisions:
Old revisions of this mod are available below. Click the link to download.