Spearhead realism – v0.0.34e1

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Authors: Víðarr, Iron Pagoda

Last revision: 26 Jun, 2025 at 21:58 UTC (2)

File size: 16.34 MB

On Steam Workshop

Description:

Link to discord. https://discord.gg/rWJgShv8bZ

First and foremost, this is a gamelogic mod. Rewriting the basics, it’s strikingly different from vanilla.
With more effective units, in a stronger lineup, and rewritten MP files.

The mod emphasises more strategic choices, and decisively sidelines sniping, in exchange for flanking.

Multiple combat mods in one
Adjusted Cannons, Pzf, SA, gun range 190 +60/-30
Vehicle stats & Mobility Mod
Vision Mod
MP (skirmish) mod


Update v0.0.34 [Pre – Alpha]


Corrected most bugs, including a critical bug with machine guns.
Testing infantry accuracy 0.8 (was 0.85) / ~= vanilla SAR.
Adjusted indirects, began adjusting vehicle/gun
Made 85-90 HE more effective, made 105 HE less effective.
Fixed certain inaccuracies and fixed excessive HE damage.
Tanks are more likely to burn up.
Adjusted legacy vision files to match reduced ranges.
Increased cannon class durability.
Improved (fixed) HEAT damage

Upcoming:
Semi indirect function


Update v0.0.33


Fixed inaccuracies with rockets (nerfed)



Main features:

Infantry:
-Increased vision ranges
-Increased small arms base damage and reduced damage drop-off
-Increased AI aim speed and reduced firing interval times
-Increased stealth when prone
-Increased blast resistance when in cover or prone
-Reduced cost of specialist units (anti-tank, machinegun, etc.)
-Reduced cost of crew-served small arms (machine gun tripods, etc.)

Vehicles:
-Increased vision ranges
-Increased weapon ranges on basis of ballistics calculation and sight magnification
-Corrected inaccurate armor values and removed unrealistic armor penalties on basis of technical drawings, blueprints and data
-Corrected elevation and azimuth vision arcs for some vehicles on basis of trial data
-Reduced HE blast resistance for cannons, trucks, aircraft, and other light vehicles
-Revised vehicle mobility on basis of trial data and calculation

Cannons:
-Reworked firing ranges on basis of ballistics calculation and sight magnification
-Reworked armor penetration on basis of trial data and ballistics calculation
-Reworked reload times on basis of trial data
-Reduced accuracy penalty for HE and other specialized ammunition
-Reduced cost of towed guns

Gameplay:
-Increased MP income for base game modes
-Modified vehicle rosters for all doctrines
-Significantly reduced infantry CP cs

Planned Features:
-Reworked multiplayer doctrines based on real formations
-Reworked damage radii for explosive ordinance
-[possibly] reworked conquest

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.