Debris In Peace
* : Most other performance boosting mods improve scene performance by deleting smaller bodies/shapes, unavoidably affects visuals (since things got deleted). This mod doesn’t delete those shapes therefore have minimal visual impact.
- Merge small debris back to world body
- Debris falling on dynamic objects (e.g.: vehicle) would not become static unless touching a static object
- Able to release merged debris from world body (simply grab it)*
*: Debris doesn’t carry special tags so can only release those under 500 voxels
- Does NOT properly handle static standalone bodies.*
- May cause extra lag during destruction
- Any mod that’s removing "inherittags" tag on bodies can interfere this mod causing roughly 10% of debris being ignored
Preview image edited from GLaDOS‘s concept.
Localization Project for this mod on crowdin[crowdin.com]
*: As the developer Voxagon (Dennis) said and I quote: "Static bodies shouldn’t be used. They have always been problematic, but even more so in 0.7 with new algorithm."(ref: discord message[discord.com]). If any map you’re playing in have debris frozen in mid air and not falling with structures, that means the structure is made using standalone static bodies therefore should report the issue to map creator.