Presea
She is a flower that blooms in adversity. But at her feet are numerous corpses.
Presea Combatir, the taciturn woodcutter from Tales of Symphonia, raises her hammer once more and joins Rivals of Aether!
Presea is a fundamentals sword fighter (hammer fighter if I am being pedantic) whose small frame hides her freakish strength bestowed by the Cruxis Crystal, making her hit hard despite being light.

The stage control gimmick! With the assistance of the Summon Spirit of Earth, Gnome, Presea can create totems of earth. These are destructible, but can be used to block attacks and open up new options for Presea.

Presea uses Gnome’s power to spawn a platform beneath her instead!
Only a totem or a platform can be at play at any one time and both forms of Down Special go on cooldown after use, so prioritise carefully.

Presea’s ‘big move’. A very slow but very deadly attack that has a trapping hitbox at the start; plus a large sour spot. if you catch a target with that, this is one of Presea’s best grounded kill options.
When used on a totem, Presea gains ‘PCharge’ which gives her next strong attack super armour.

A weak attack that causes Presea to head towards the ground. Upon landing, all active totems explode, allowing you to punish targets who stand too close to them.

Presea dashes forward with great force. Hitting a totem will extend the dash distance and give it armour.

A simple double hitting upward swing, with higher kill power at the peak.

Presea’s Mystic Arte. A ruthless upgrade to Beast that annihilates all struck.
Supports Mt Dedede, Final Strong and all forms of Amber support.
Portrait was done by Hemuth. All other assets and coding were done by me.
Mod Credits: Lea by Aperson
Shang Tu by Amberlearner
Dark Matter: team project lead by ArtistofSeer and VVizard
Iroh DE by Opengunner
Tales of Symphonia and related properties are owned by Bandai Namco. This is a non-profit fan project, and no copyright infringement is intended.