(reuploaded) Advanced Use Of Hand Grenades
This mod adds the ability to create a large number of different types of traps using hand grenades.
Traps are a frequently used method of inflicting damage on the enemy both during covert offensive actions and during defense.
Traps using hand grenades will help the player defend his position when he has no mines, help disperse a group of enemies, lure them out of cover or attack alone from several sides.
In general, the list of traps is as follows:
1) Tripwire grenade.
2) A trap on a door handle.
3) A booby-trap.
4) Corpse Trap.
5) Mining the wheel of a vehicle.
6) Mining the driver’s seat.
7) Remote explosive using grenade and mobile phone.
8) Afghan Tulip.
9) Anti-sapper Trap.
A detailed description of the mod can be read in the unpacked mod, and you can also get acquainted with all the traps in the Single Player >> Showcases
Options for the mod can be found in CBA Options
Some traps work both independently and by luring the enemy into them.
There are several ways to lure the enemy into a trap:
1) Throwing a stone.
2) Crying out for help.
3) Imitation of animal voices.
4) Calling a radio.
5) Calling a mobile phone.
This way the player can create a large number of combination traps. Some examples:
1) Place a tripwire and lure the enemy into it using a stone.
2) Turn on the phone on the ground and lure the enemy to a mined magazine.
3) Call for help by luring the enemy to a tripwire or a mined pack of pills.
4) Mine the radio, then turn it on and thereby force the enemy to come up and pick it up.
5) Drag a corpse, mine it and shout "Help!"
6) Set up a remote ED and lure the enemy to it by imitating the voice of an animal.
In order to make the enemy not look like a complete fool, the mod has an enemy awareness algorithm. In short, every time the player tries to lure an enemy into a trap, he and his comrades around him become more vigilant. Technically, this means that if the first trap works, the second will most likely work, and the third will most likely fail. And you will have to place your traps in a different place with other enemies, or wait a long time (or a very, very long time) for their vigilance to decrease.
Do not use traps in vain, do not throw stones without need, do not shout if you are not sure, otherwise the enemy’s awareness may reach such a level that you will hardly be able to influence anything.
The mod also has a trap learning algorithm, so don’t try to fool the same enemies with the same type of trap.
The enemy may not be fooled by traps in the following cases:
1) If he is in combat or stealth behavior.
2) If his awareness coefficient is high enough (he has already been tricked).
3) If his group has already encountered the same trap.
4) If he is running or walking (in some cases).
5) If he does not see the trap on the ground (in cases where he needs to see it).